LoL patch 14.22 notes: Ambessa Medarda added, ADC item reworks & more

Carver Fisher
Ambessa medarda league of legends

League of Legends patch 14.22 is bringing in Ambessa Medarda along with a whole slew of Arcane content and event quests, some champion balancing (including Ambessa nerfs already), and a ton of ADC/lethality items getting reworked.

And, while Ambessa’s the headliner for this patch, there’s a ton of other Arcane Season 2 content to look forward to including the ARAM makeover that’s reimagining the map as the Bridge of Progress.

Here are the full LoL patch 14.22 notes:

League of Legends patch 14.22 notes

The Bridge of Progress ARAM mode added

To celebrate Arcane Season 2, ARAM’s getting a makeover and a bunch of Arcane-specific quests are being added to the game.

Here’s a full changelist for what’s coming to ARAM this patch for the limited-time mode:

  • Adjusted all visuals for Arcane
  • Added a small lane speedway in the center of the bridge for more interesting play, also to give melees/assassins an alternative strategy in the early game to succeed as they’ve traditionally struggled
  • Adjusted health pad position slightly toward the middle of the bridge
  • Added small buffs to health packs based on sides
  • Added a speed zone to follow up on allies yoloing in with snowballs
  • Added side specific rewards for taking inhibitors
  • Added a few base brush/barriers to make defenses a bit more interesting
  • Nemesis Quest: Explore five unique Nemesis Quests we’ve prepared—dive in, play, and uncover the stories waiting for you!

Champions

Ambessa Medarda from Arcane

Ambessa Medarda

Ambessa is LoL’s very first Arcane-original champion, and she may be the only one considering Season 2 is the final season of the show. Her kit is an absolute novel, so you can check out her full kit and an explanation of how it works here.

However, she’s already received several balance adjustments after just a day or two on the PBE:

Passive: Drakehound’s Step

  • Bonus attack range reduced: 100 >>> 75
  • Base damage increased: 5-15 >>> 5-30
  • Bonus AD scaling increased: 25% >>> 30%

Q: Cunning Sweep/Sundering Slam

  • Cooldown increased: 10-8 seconds >>> 14-10

W: Repudiation

  • Block bonus damage reduced: 60% >>> 50%
  • Shield duration increased: 1.5 seconds >>> 2.5 seconds
  • Base shield changed: 85-250 (based on stat growth) >>> 85-325 (linear scaling)

E: Lacerate

  • Base damage reduced: 40-160 >>> 40-140

R: Public Execution

  • Bonus AD ratio reduced: 100% >>> 80%

Aatrox

R: World Ender

  • Bonus AD: 20-45% >>> 20-40%

Anivia

Base Stats:

  • Armor growth: 4.9 >>> 4.5

E: Frostbite

  • AP scaling decreased: 60% >>> 55%

Blitzcrank

E: Power Fist

  • AD scaling increased: 180% >>> 200%

Briar

Base Stats:

  • Base HP: 590 >>> 625

Corki

Base Stats:

  • AD growth per level: 2.5 >>> 2
  • Mana growth per level: 54 >>> 40

Fizz

Q: Urchin Strike

  • AP scaling: 45% >>> 55%

W: Seastone Trident

  • Active AP scaling: 40% >>> 45%

Illaoi

Base Stats

  • Base AD: 68 >>> 65
  • Mana growth: 60 >>> 50

Irelia

Passive: Ionian Fervor

  • Now deals 50% damage to structures
  • Now refreshes when hitting structures

Jax

R: Grandmaster at Arms

  • Cooldown increased: 100/90/80 >>> 110/100/90
  • Active damage decreased: 150/250/350 >>> 100/175/250

K’Sante

Q: Ntofo Strike

  • Base damage reduced: 80/110/140/170/200 >>> 70/100/130/160/190

E: Footwork

  • Movement speed in All-Out increased: 950 >>> 1250

Katarina

E: Shunpo

  • Cooldown decreased: 14-8 seconds >>> 12-8 seconds

R: Death Lotus

  • Cooldown decreased: 90/60/45 >>> 75/60/45

Kayle

Passive: Divine Ascent

  • AP scaling on attack speed per stack increased: 5% AP converted to attack speed per stack >>> 10% AP converted to attack speed per stack

Lillia

Base Stats:

  • Armor growth per level: 5.2 >>> 4.5

Passive: Dream-Laden Bough

  • Monster heal decreased: 39-54 >>> 39

Maokai

Base Stats:

  • Movement speed up: 330 >>> 335
  • Base health up: 635 >>> 665

Passive: Sap Magic

  • % health scaling on passive heal adjusted: 4-12.8% max health >>> 5-12% max health

E: Sapling Toss

  • Base speed increased: 400 >>> 400-460
  • Speed no longer scales with boots

Mordekaiser

E: Death’s Grasp

  • Damage decreased: 70-130 (+60% AP) >>> 60-120 (+40% AP)

Poppy

Base Stats:

  • Base AD decreased: 64 >>> 60
  • Level 1 attack speed increased: 0.625 >>> 0.658

Rumble

Base Stats:

  • Base HP increased: 625 >>> 655

Seraphine

Q: High Note

  • AP scaling decreased: 60% >>> 50%

Shen

Passive: Ki Barrier

  • Cooldown increased: 10 >>> 11
  • Cooldown refund increased: 4-7.5 >>> 4-8

R: Stand United

  • Base shield decreased: 130/290/450 (+16% bonus HP) >>> 120/220/320 (+15% bonus HP)
  • Max Shield: 208/464/720 (+25.6% bonus HP) >>> 192/352/512 (+24% bonus HP)

Swain

Base Stats:

  • Base MR increased: 30 >>> 31
  • MR growth per level increased: 1.3 >>> 1.55

Q: Death’s Hand

  • Base damage per bolt increased: 60/85/110/135/160 >>> 60/90/120/150/180

R: Demonic Ascension

  • % health damage scaling increased: 1.25% bonus HP >>> 1.5% bonus HP

Sylas

Base Stats:

  • Health growth decreased: 129 >>> 122

Syndra

W: Force of Will

  • Damage decreased: 70/110/150/190/230 (+70% AP) >>> 70/105/140/175/210 (+65% AP)

Udyr

R: Wingborne Storm

  • Damage decreased: 80/170/260/350/440 >>> 80/150/220/290/360
  • Awakened damage decreased: 8-16% max HP >>> 8-14% max HP
  • Awakened monster damage cap: 60 + 400% AP + 800% bonus AD >>> 80-400

Varus

W: Blighted Quiver

  • On-hit damage increased: 5/10/15/20/25 >>> 8/13/18/23/28

Vayne

R: Final Hour

  • Bonus AD increased: 25/40/55 >>> 35/50/65

Vel’Koz

E: Tectonic Disruption

  • Cooldown decreased: 16/15/14/13/12 >>> 14/13.5/13/12.5/12

R: Life Form Disintegration Ray

  • Cooldown decreased: 120/100/80 >>> 100/90/80

Vi

Passive: Blast Shield

  • Shield HP scaling increased: 12% max HP >>> 14% max HP

Warwick

Base Stats:

  • Model Size increased by 15%

W: Blood Hunt

  • Mana Cost: 70 >>> 55
  • Cooldown: 100/85/70/55/40 >>> 80/70/60/50/40
  • Passive: Spells now also trigger the attack speed when used to damage enemies under 50% Health. The attack speed granted by attacks and spells now linger between attacks.
  • Bonuses from passive: 250% increase on enemies under 20% >>> 200% increase on enemies under 25%
  • Cooldown Reduction: Ticks twice as fast while no one is hunted >>> Refunds 30% if no one is found by the active
  • Active Lockout Removed: No longer locks out casting while in champion combat

E: Primal Howl

  • Auto attack lockout after casting E2: 0.5s >>> 0.25s

R: Infinite Duress

  • Hit Radius: 100 ⇒ 150
  • Can no longer hit targets behind Warwick

Wukong

Base Stats:

  • Mana increased: 300 >>> 330

W: Warrior Trickster

  • Cooldown decreased: 22/20/18/16/14 >>> 18/17/16/15/14

Items

Opportunity

  • AD increased: 50 >>> 55
  • 4% movement speed removed
  • Passive lethality increased: 10/6 >>> 11/7
  • New recipe
    • Rectrix >>> Pickaxe + Long Sword

Statikk Shiv

  • AD reduced: 50 >>> 45
  • Attack speed reduced: 35% >>> 30%
  • On-kill passive removed
  • Cost reduced: 2900 >>> 2700
  • Reworked passive:
    • First 3 attacks within 8 seconds fire chain lightning on-hit, dealing 60 magic damage to up to 5 targets jumping within 500 range, increased to 85 damage against non champions.
    • Internal cooldown of 25-10 (levels 7-12) starting on the first attack landed. This cooldown is fully reset by takedowns

Youmuu’s Ghostblade

  • AD reduced: 60 >>> 55
  • Now has 4% movement speed
  • New recipe
    • Long Sword >>> Pickaxe
    • Final cost unchanged

Yun Tal Wildarrows

  • AD reduced: 60 >>> 50
  • Now has 20% attack speed
  • No longer has 25% crit
  • Old passive removed and replaced with 2 new passives
  • Passive:
    • Landing auto attacks grants permanent crit chance, .2% per stack up to 25%
  • Passive:
    • Attacking enemy champs grants 30% attack speed for 4 seconds
    • 40 second internal cooldown, reduced by 1 second per auto attack and 2 seconds per crit
  • New recipe
    • BF Sword + Scout’s Slingshot + Long Sword + 750 gold
    • Costs 3000 gold total

Summoner Spells

Barrier

  • Shield reduced: 120-480 >>> 100-460

Smite

  • Epic monster prioritization range reduced: 300 >>> 125