TFT Galaxies Set 3 full reveal ⁠— new units, classes, traits, more

Andrew Amos

Riot has revealed a first look at a more fleshed-out version of Teamfight Tactics’ set 3, TFT: Galaxies, ahead of its March release, and we’ve got everything you need to know about the next collection of units, classes, and more.

Rise of the Elements is on its way out in the coming weeks, with Galaxies expected to take over Riot’s autobattler, Teamfight Tactics, almost a year after its release.

The new set takes TFT to space, incorporating Star Guardians and more extraterrestrial champions. On top of that, every game will be played in a different Galaxy, giving players access to a bunch of different win conditions.

Star Guardian Soraka skin for League of Legends
TFT is shooting for the stars in set 3 with the all-new Galaxies set.

TFT: Galaxies has been in the pipeline for months, but only recently have players seen how Riot’s vision will be playing out. On February 19, Riot revealed the new Galaxies mechanic, which will be a replacement for the current Elemental Rifts.

Every element of the game is up for changing, not just the board, with players being transported to a different galaxy every game. You could be spawned in with pre-set items, or have only certain cost champions appear at carousels ⁠— the possibilities are set to be endless.

There will also be more Galaxies added as the season goes on, so while there might only be a couple of choices at launch, there’s bound to be more variety as the season goes on.

Odyssey Yasuo skin in League of Legends
Yasuo becomes one of a select few champions to feature in every TFT set.

Now, on February 26, Riot have given players a deeper look into what champions will be making the jump into TFT: Galaxies. While the space theme has been known for a while, players were still curious as to what units would make the cut.

Star Guardians feature prominently, with six out of a possible 14 being made available in the Galaxies set. Ahri, Neeko, Poppy, Soraka, Syndra, and Zoe made the cut as Star Guardians, although other champions like Xayah also feature in the set in a different trait.

Units like Yasuo will make their return for another set, while all new champions like Fizz will be making their appearance in TFT for the first time.

Super Galaxy Fizz skin for League of Legends
Fizz will be making his Teamfight Tactics debut in the Galaxies set.

New units also means new classes and traits for players to tinker around with in their team compositions.

While there are some returning classes, like Sorcerer, Blademaster, and Mystic, for the most part, they are all brand-new. The new Demolitionist class gives units the chance to stun on all ability casts, while Mana-Reaver is a mysterious class only associated with one unit for now ⁠— Irelia.

The new traits are also opening up new combinations for players. The Mech-Pilot trait gives players the chance to combine three units into one mega unit, slaying everyone on the battlefield with super powerful abilities.

Cybernetic, Star Guardian, and Mech-Pilot (L-R) are three of the new traits added in TFT: Galaxies.

When is TFT: Galaxies being released?

TFT: Galaxies is set to hit the PBE on the current Patch 10.6 cycle. The test server has recently been updated with a huge drop of the new content, and it should go live any day now.

If you want to know more about what champions, traits, classes, and abilities are coming in TFT: Galaxies, read below for a full breakdown.

TFT: Galaxies Set 3 units

Ahri (Star Guardian)

  • Cost: 2
  • Trait: Star Guardian
  • Class: Sorcerer
  • Ability: Orb of Deception ⁠— Ahri fires an orb in a line dealing magic damage to enemies it passes through. It then returns to her, dealing true damage to all enemies it passes through.

Annie (Super Galaxy)

  • Cost: 2
  • Trait: Mech Pilot
  • Class: Sorcerer
  • Ability: Galaxy Shield-Blast ⁠— Annie shields herself and blasts a cone of fire, dealing magic damage to enemies hit.

Ashe (Cosmic Queen)

  • Cost: 3
  • Trait: Celestial
  • Class: Sniper
  • Ability: Enchanted Crystal Arrow — Ashe fires and arrow toward the farthest enemy, colliding with the first enemy hit, dealing damage and stunning them. The stun lasts longer the farther the arrow travels.

Aurelion Sol (Mecha)

  • Cost: 5
  • Trait: Rebel
  • Class: Starship
  • Ability: Mobilize the Fleet — Aurelion Sol launches fighters, which fly out to random enemies, deal magic damage, and then return. Aurelion Sol launches all ready fighters plus 3 additional when he casts. Fighters prefer to target nearby enemies.

Blitzcrank (iBlitzcrank)

  • Cost: 2
  • Trait: Chrono
  • Class: Brawler
  • Ability: Rocket Grab — Blitzcrank pulls the furthest enemy to him, dealing magic damage and stunning them for 2.5 seconds. The next attack after pulling knocks up for 1 second. Allies within range will prioritize attacking Blitzcrank’s target.

Caitlyn (Pulsefire)

  • Cost: 1
  • Trait: Chrono
  • Class: Sniper
  • Ability: Ace in the Hole — Caitlyn takes aim at the furthest enemy, firing a deadly bullet towards them that deals magic damage to the first enemy it hits.

Cho’Gath (Default)

  • Cost: 4
  • Trait: Void
  • Class: Brawler
  • Ability: Rupture — Cho’Gath ruptures a large area, dealing magic damage and knocking up all enemies within.

Darius (Dreadnova)

  • Cost: 2
  • Trait: Space Pirate
  • Class: Mana-Reaver
  • Ability: Space Pirate Guillotine — Darius dunks an enemy, dealing magic damage. If this kills the target, Darius immediately casts again.

Ekko (Project)

  • Cost: 5
  • Trait: Cybernetic
  • Class: Infiltrator
  • Ability: Chronobreak — Ekko shatters the timeline, freezing all units in time before attacking each enemy with bonus magic damage and applying on-hit effects.

Ezreal (Pulsefire)

  • Cost: 3
  • Trait: Chrono
  • Class: Blaster
  • Abiltiy: E.M.P. — Ezreal fires an electromagnetic pulse at a random enemy that explodes on impact, dealing magic damage to all nearby enemies and increases the cost of their next spell cast by 40%.

Fiora (Project)

  • Cost: 1
  • Trait: Cybernetic
  • Class: Blademaster
  • Ability: Riposte ⁠— Fiora enters a defensive stance for 1.5 seconds, becoming immune to damage and enemy spell effects. As she exits this stance, she ripostes, dealing magic damage and stunning a nearby enemy.

Fizz (Super Galaxy)

  • Cost: 4
  • Trait: Mech Pilot
  • Class: Infiltrator
  • Ability: Chum The Waters ⁠— Fizz throws a lure that attracts a shark, causing it to emerge after a brief delay. It deals magic damage to enemies caught, knocking them back and stunning them for 1.5 seconds.

Gangplank (Dreadnova)

  • Cost: 5
  • Trait: Space Pirate
  • Class: Mercenary / Demolitionist
  • Ability: Orbital Strike — Gangplank calls down a large orbital strike around his target, dealing magic damage to all enemies in that area for 2 seconds.

Graves (Jailbreak)

  • Cost: 1
  • Trait: Space Pirate
  • Class: Blaster
  • Ability: Smoke Grenade — Graves launches a smoke grenade toward the highest attack speed enemy, which explodes on impact dealing magic damage to enemies in the area and causing their attacks to miss for 4 seconds.

Irelia (Project)

  • Cost: 4
  • Trait: Cybernetic
  • Class: Mana-Reaver / Blademaster
  • Ability: Bladesurge ⁠— Irelia dashes past her target, attacking them for a percentage of her Attack Damage as she passes through. If this kills the target, she casts again immediately at the enemy with the highest mana.

Jarvan IV (Dark Star)

  • Cost: 1
  • Trait: Dark Star
  • Class: Protector
  • Ability: Ageless Standard — Jarvan calls down his standard to a nearby location, granting nearby allies Attack Speed for six seconds.

Jayce (Forsaken)

  • Cost: 3
  • Trait: Space Pirate
  • Class: Vanguard
  • Ability: To the Skies! — Jayce jumps into the air and slams his hammer, dealing magic damage to nearby enemies.

Jhin (Dark Star)

  • Cost: 4
  • Trait: Dark Star
  • Class: Sniper
  • Ability: Whisper (Passive) — Jhin converts each 1% of bonus attack speed he has into .8 attack damage. Every fourth shot, Jhin deals bonus % attack damage.

Jinx (Odyssey)

  • Cost: 4
  • Trait: Rebel
  • Class: Blaster
  • Ability: Get Excited! (Passive) — Jinx gets excited as she helps take down enemies. After her first takedown, Jinx gains bonus attack speed.

Kai’Sa (Bullet Angel)

  • Cost: 2
  • Trait: Valkyrie
  • Class: Infiltrator
  • Ability: Missile Rain — Kai’Sa launches missiles towards each nearby enemy that deal 50 magic damage each.

Karma (Dark Star)

  • Cost: 3
  • Trait: Dark Star
  • Class: Mystic
  • Ability: Inspire — At the start of combat, Karma tethers to her closest ally. Karma shields the tethered ally, or random if the ally is dead for 4 seconds. While the shield holds, the ally receives bonus attack speed.

Kassadin (Cosmic Reaver)

  • Cost: 3
  • Trait: Celestial
  • Class: Mana-Reaver
  • Ability: Force Pulse — Kassadin releases a wave of energy in front of him, dealing magic damage and disarming all targets hit.

Kayle (Aether Wing)

  • Cost: 4
  • Trait: Valkyrie
  • Class: Blademaster
  • Ability: Ascend ⁠— Kayle Ascends, causing her attacks to launch waves that deal bonus magic damage until the end of combat.

Kha’Zix (Default)

  • Cost: 1
  • Trait: Void
  • Class: Infiltrator
  • Ability: Taste their Fear — Kha’Zix slashes the nearest enemy, dealing magic damage. If the target has no adjacent teammates, this damage is increased.

Leona (Project)

  • Cost: 1
  • Trait: Cybernetic
  • Class: Vanguard
  • Ability: Cyber Barrier ⁠— Leona creates a barrier, reducing all incoming damage by a flat amount.

Lucian (Project)

  • Cost: 2
  • Trait: Cybernetic
  • Class: Blaster
  • Ability: Relentless Pursuit ⁠— Lucian dashes away from his current target, then Basic Attacks them and fires a second shot which deals magic damage.

Lulu (Cosmic Enchantress)

  • Cost: 5
  • Trait: Celestial
  • Class: Mystic
  • Ability: Mass Polymorph ⁠— Lulu polymorphs the nearest enemies for 4 seconds, rendering them unable to attack or cast, and causing them to hop around aimlessly. Polymorphed enemies take additional damage.

Lux (Elementalist)

  • Cost: 3
  • Trait: Dark Star
  • Class: Sorcerer
  • Ability: Lurid Binding ⁠— Lux fires a sphere of darkness that passes through enemies, dealing magic damage and stunning them.

Malphite (Odyssey)

  • Cost: 1
  • Trait: Rebel
  • Class: Brawler
  • Ability: Energy Shield (Passive) — Malphite starts combat with a shield equal to a percent of his maximum health.

Master Yi (Chosen)

  • Cost: 3
  • Trait: Rebel
  • Class: Blademaster
  • Ability: Chosen One — For five seconds, Master Yi gains massively increased movement speed, heals for a percentage of his maximum health each second, and deals bonus true damage with his Basic Attacks.

Miss Fortune (Gun Goddess)

  • Cost: 5
  • Trait: Valkyrie
  • Class: Mercenary / Blaster
  • Ability: Bullet Time — Miss Fortune channels and fires waves of bullets in a cone for 2.25 seconds, dealing a percentage of enemies’ maximum health in magic damage over the duration.

Mordekaiser (Default)

  • Cost: 2
  • Trait: Dark Star
  • Class: Vanguard
  • Ability: Indestructible — Mordekaiser gains a shield that absorbs damage. While the shield persists, Mordekaiser deals magic damage per second to all nearby enemies.

Neeko (Star Guardian)

  • Cost: 3
  • Trait: Star Guardian
  • Class: Protector
  • Ability: Pop Blossom ⁠— Neeko leaps into the air and slams into the ground, dealing magic damage and stunning all nearby enemies.

Poppy (Star Guardian)

  • Cost: 1
  • Trait: Star Guardian
  • Class: Vanguard
  • Ability: Buckler Toss ⁠— Poppy throws her buckler at the furthest enemy dealing damage. The buckler bounces back to Poppy, shielding her.

Rakan (Cosmic Dawn)

  • Cost: 2
  • Trait: Celestial
  • Class: Protector
  • Ability: Grand Entrance — Rakan dashes next to his attack target then leaps into the air, knocking up and damaging all adjacent enemies.

Rumble (Super Galaxy)

  • Cost: 3
  • Trait: Mech Pilot
  • Class: Demolitionist
  • Ability: Flamespitter ⁠— Rumble torches his enemies, dealing magic damage in a cone over 3 seconds, and reducing healing on them by 80% for 5 seconds.

Shaco (Dark Star)

  • Cost: 3
  • Trait: Dark Star
  • Class: Infiltrator
  • Ability: Deceive — Shaco teleports and backstabs his target, critically striking for a percentage of his Basic Attack damage.

Shen (Pulsefire)

  • Cost: 2
  • Trait: Chrono
  • Class: Blademaster
  • Ability: Future’s Refuge ⁠— Shen creates a zone around himself for a few seconds, granting all narby allies 100% chance to dodge incoming basic attacks. While active, Shen gains Magic Resist.

Sona (Odyssey)

  • Cost: 2
  • Trait: Rebel
  • Class: Mystic
  • Ability: Aria of Perseverance — Sona heals injured allies and cleanses them of all negative effects.

Soraka (Star Guardian)

  • Cost: 4
  • Trait: Star Guardian
  • Class: Mystic
  • Ability: Wish ⁠— Soraka heals all allies.

Syndra (Star Guardian)

  • Cost: 3
  • Trait: Star Guardian
  • Class: Sorcerer
  • Ability: Unleashed Power ⁠— Syndra pulls in all orbs on the battlefield and creates 3 new ones, then fires them all at the enemy with the highest health, dealing magic damage per orb.

Thresh (Prestige Pulsefire)

  • Cost: 5
  • Trait: Chrono
  • Class: Mana-Reaver
  • Ability: Temporal Passage — Thresh tosses his lantern towards random unit(s) on your bench, pulling them into the current combat and granting them and himself bonus mana. Traits are unaffected.

Twisted Fate (Pulsefire)

  • Cost: 1
  • Trait: Chrono
  • Class: Sorcerer
  • Ability: Wild Cards — Twisted Fate throws three cards in a cone that deal magic damage to each enemy they pass through.

Vel’Koz (Default)

  • Cost: 4
  • Trait: Void
  • Class: Sorcerer
  • Ability: Lifeform Disintegration Ray — Vel’Koz channels a ray of energy that sweeps across the battlefield over 2.5 seconds, dealing magic damage per second to enemies hit.

Vi (Project)

  • Cost: 3
  • Trait: Cybernetic
  • Class: Brawler
  • Ability: Assault and Battery — Vi charges at the furthest enemy, knocking and dealing magic damage to all enemies along the way. When she reaches her target, she deals magic damage and knocks them up.

Wukong (Lancer Stratus)

  • Cost: 4
  • Trait: Chrono
  • Class: Vanguard
  • Ability: Cyclone — Wukong spins rapidly around, dealing magic damage to nearby units over 3 seconds. The first time Wukong hits each enemy, he knocks them into the air and stuns the,.

Xayah (Cosmic Dusk)

  • Cost: 1
  • Trait: Celestial
  • Class: Blademaster
  • Ability: Deadly Plumage ⁠— Xayah creates a storm of blades, gaining 100% Attack Speed for a few seconds.

Xin Zhao (Cosmic Defender)

  • Cost: 2
  • Trait: Celestial
  • Class: Protector
  • Ability: Three Talon Strike — Xin Zhao quickly strikes his target three times, dealing Basic Attack damage and applying on-hit effects. The third strike deals bonus magic damage and knocks his target up for 1.5 seconds.

Yasuo (Odyssey)

  • Cost: 2
  • Trait: Rebel
  • Class: Blademaster
  • Ability: Last Tempest — Yasuo blinks to the enemy with the most items and knocks them up, holding them airborne for 1 second and hitting them multiple times, dealing Basic Attack damage and applying on-hit effects.

Ziggs (Odyssey)

  • Cost: 1
  • Trait: Rebel
  • Class: Demolitionist
  • Ability: Bomb! ⁠— Ziggs throws a bomb at an enemy, dealing magic damage.

Zoe (Star Guardian)

  • Cost: 1
  • Trait: Star Guardian
  • Class: Sorcerer
  • Ability: Sleepy Trouble Bubble ⁠— Zoe kicks a bubble at the enemy with the highest health, dealing magic damage and stunning them.

TFT: Galaxies Set 3 classes

Blademaster

  • 3 units: 25% chance to attack two extra times.
  • 6 units: 50% chance to attack two extra times.

Blaster

  • 2 units: Every fourth Blaster attack fires two additional attacks which deal double damage
  • 4 units: Every fourth Blaster attack fires five additional attacks which deal double damage.

Brawler

  • 2 units: Brawlers gain 250 bonus health.
  • 4 units: Brawlers gain 750 bonus health.

Demolitionist

  • 2 units: Spells stun for 2.5 seconds.

Infiltrator

  • 2 units: Infiltrators jump to the back of enemy territory at the start of combat. Infiltrators gain 50% Attack Speed for the first six seconds of combat.
  • 4 units: Infiltrators jump to the back of enemy territory at the start of combat. Infiltrators gain 50% Attack Speed for the first six seconds of combat. Bonus attack speed refreshes on takedown.

Mana-Reaver

  • 2 units: A Mana-Reaver first attack increase the cost of their target’s next spell cast by 40%.
  • 4 units: All Mana-Reaver attacks increase the cost of their target’s next spell cast by 40%.

Mercenary

  • 1 unit: Mercenaries can be paid gold to upgrade their ability.

Mystic

  • 2 units: All allies gain 40 Magic Resist.
  • 4 units: All allies gain 120 Magic Resist.

Protector

  • 2 units: Protectors gain a shield worth 15% of their maximum health for three seconds whenever they cast.
  • 4 units: Protectors gain a shield worth 35% of their maximum health for three seconds whenever they cast.

Sniper

  • 2 units: Snipers deal 10% increased damage for each hex of distance between themselves and their target.

Sorcerer

  • 2 units: All allies gain 15% increased spell power.
  • 4 units: All allies gain 40% increased spell power.
  • 6 units: All allies gain 120% increased spell power.

Starship

  • 1 unit: Starships continuously circle the arena and cannot basic attack.

Vanguard

  • 2 units: Vanguards gain 70 bonus Armor
  • 4 units: Vanguards gain 300 bonus Armor

TFT: Galaxies Set 3 traits

Celestial

  • 2 units: All allies heal for 12% of damage dealt by Celestial units.
  • 4 units: All allies heal for 30% of damage dealt by Celestial units.
  • 6 units: All allies heal for 50% of damage dealt by Celestial units.

Chrono

  • 2 units: All allies gain 10% attack speed every four seconds.
  • 4 units: All allies gain 20% attack speed every four seconds.
  • 6 units: All allies gain 40% attack speed every four seconds.

Cybernetic

  • 3 units: Cybernetic units with an item equipped gain 300 health and 30 attack damage.
  • 6 units: Cybernetic units with an item equipped gain 800 health and 80 attack damage.

Dark Star

  • 3 units: When a Dark Star dies, it gives 30% increased damage and previous stacks of this effect to the nearest ally Dark Star.
  • 6 units: When a Dark Star dies, it gives 50% increased damage and previous stacks of this effect to the nearest ally Dark Star.

Mech-Pilot

  • 3 units: At the start of combat, three Mech-Pilot champions are merged into a Super Mech until it dies.

Rebel

  • 3 units: At the start of combat, Rebels gain a 125 Health Shield for eight seconds and 10% Increased Damage for each adjacent Rebel.
  • 6 units: At the start of combat, Rebels gain a 200 Health Shield for eight seconds and 15% Increased Damage for each adjacent Rebel.

Space Pirate

  • 2 units: 50% chance to drop 1 gold whenever a Space Pirate lands a killing blow.
  • 4 units: 50% chance to drop 1 gold, and 10% chance to drop an item, whenever a Space Pirate lands a killing blow.

Star Guardian

  • 3 units: Distribute 20 mana between all other Star Guardians when a Star Guardian casts a spell.
  • 6 units: Distribute 60 mana between all other Star Guardians when a Star Guardian casts a spell.

Valkyrie

  • 2 units: Valkyrie attacks and spells always crit targets below 50% health.

Void

  • 3 units: Voids deal true damage.
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