TFT patch 12.17 notes: Uncharted Realms release, Set 7.5 details
Riot GamesTFT patch 12.17 marks the launch of Set 7.5 and the Dragonlands Mid-Set update. Named Uncharted Realms, more than 20 new units are being added to the autobattler along with new traits and major changes to the Dragon mechanic — here’s the full notes.
TFT players are gearing up for change in the Dragonlands with TFT patch 12.17. With Set 7 coming to a close, the Uncharted Realms Mid-Set update will shake up the game’s roster and many of the mechanics that came along with the initial launch.
Dragons will play a more prevalent part in gameplay — in a more engaging way — and Riot is adding a bit of spice with new units, traits, Augments, and system changes. Plus, some of the existing champions will be balanced around their new allies.
Find out all you need to know about TFT patch 12.17, including the full notes, below.
When is TFT patch 12.17?
TFT patch 12.17 is expected to roll out on Thursday, September 8, 2022. Servers usually shut down at around 5am local time (depending on location), and open back up at 8am.
Oceania is the first region to get the patch, with notes typically dropping as the update starts in Australia. Then, the global rollout begins across the next 24 hours.
What’s changing in TFT patch 12.17?
Uncharted Realms release: TFT Set 7.5 units & traits
For those sick of the Dragonlands, TFT Set 7.5 is here to shake things up in patch 12.17. Named Uncharted Realms, Riot has pulled no punches in trying to freshen up the autobattler experience.
More than 20 new units are being added, including five Dragons as Riot expands the namesake roster from seven to 12. They are replacing some toxic traits like Legend and Revel with new tools like Darkflight and Lagoon, and also adding more than 30 Draconic Augments.
You can find out more information in our TFT Set 7.5 hub.
Dragon mechanic overhauled for Set 7.5
The biggest change — outside of the new champions and traits — is the Dragon mechanic being entirely overhauled for TFT Set 7.5. Instead of players being limited to one Dragon for their board, Riot is encouraging players to play vertical Dragons as its own trait.
It now scales up to 5 Dragon, each giving your team (and the Dragons on it) bigger bonuses. On top of that, there are new Augments that power up your Dragons more than Alliance or Horde giving you bonus stats.
New Order and Chaos Treasure Dragons
While players have loved the agency the Stage 4-7 Treasure Dragon has afforded them, Riot are throwing a curveball into the mix by adding two new variants to the PvE round with Order and Chaos.
The original Treasure Dragon will still spawn 40% of the time, but the other two will occur in 30% of games each. The Order Treasure Dragon contains amazing loot, including Radiant items and huge amounts of gold. The Chaos Treasure Dragon is a bit more variable — it can be good, but it can also be mediocre.
You can find the full TFT patch 12.17 notes below.
TFT patch 12.17 notes
Champions
Tier 1
Aatrox
- Unit removed
Ezreal
- Mystic Shot Damage: 200/250/325 ⇒ 200/275/375
Heimerdinger
- Unit removed
Nidalee
- Health: 550 ⇒ 600
- Attack Damage: 55 ⇒ 60
- Primal Surge Attack Speed: 40% ⇒ 40/45/50%
Senna
- Last Embrace Attack Damage ratio: 200% ⇒ 200/240/300%
- Last Embrace Magic Damage: 300/500/700 ⇒ 300/450/600
Sett
- Attack Damage: 65 ⇒ 60
- Knuckle Down Attack Damage ratio: 160% ⇒ 150/155/160%
Skarner
- Attack Damage: 55 ⇒ 60
- Crystalline Exoskeleton Shield: 300/360/420 ⇒ 300/375/450
Tahm Kench
- Unit removed
Taric
- Unit removed
Vladimir
- Transfusion Heal: 270/300/330 ⇒ 275/325/375
Tier 2
Ashe
- Unit removed
Braum
- Unbreakable Damage Reduction: 75/80/90% ⇒ 65/70/80%
Gnar
- Health: 700 ⇒ 750
- Mega Gnar bonus Attack Damage: 50/80/150 ⇒ 60/90/150
Jinx
- Unit removed
Kayn
- Unit removed
Nami
- Unit removed
Qiyana
- Health: 650 ⇒ 700
- Armor & Magic Resist: 30 ⇒ 35
- Elemental Blade Damage: 200/275/375 ⇒ 225/300/450
Shen
- Unit removed
Thresh
- Unit removed
Tristana
- Unit removed
Yone
- Way of the Hunter Bonus Attack Damage ratio: 33% ⇒ 30/35/40%
Tier 3
Anivia
- Unit removed
Elise
- Unit removed
Illaoi
- Unit removed
Lee Sin
- Dragon’s Rage damage is now applied after the unit is knocked back
- Units hit by Dragon’s Rage now have their Magic Resist reduced by 40% for 5 seconds
- Mana: 30/90 ⇒ 30/80
- Dragon’s Rage Stun Duration: 1.5 ⇒ 1.25
- Dragon’s Rage Damage: 295/375/495 ⇒ 230/300/385
Lulu
- Unit removed
Olaf
- Recklessness Attack Damage Ratio: 200% ⇒ 220/230/240%
- Recklessness Attack Speed: 35/50/75% ⇒ 35/45/60%
Ryze
- Unit removed
Swain
- Reworked into Tier 4 Dragon
Varus
- Chain of Constellations Attack Damage ratio: 250% ⇒ 300%
- Chain of Constellations bonus Magic Damage: 100/180/300 ⇒ 150/250/400
Volibear
- Health: 750 ⇒ 800
- Armor & Magic Resist: 45 ⇒ 50
- Relentless Storm bonus Health: 375/650/1200 ⇒ 400/700/1200
Tier 4
Corki
- Unit removed
Daeja
- Tooltip now specifies that she targets the most enemies in a line, not the largest group of enemies
- Health: 900 ⇒ 800
- Windblast Damage: 275/375/1800 ⇒ 250/335/1550
- Daeja’s auto-attacks no longer deal physical damage
- Attack Damage: 20 ⇒ 0
- Windblast Passive Barrage magic Damage: 20/35/150 ⇒ 40/55/180
- If Daeja tries to equip Deathblade or Runaan’s Hurricane, the item will pop off with an error message
Idas
- Health: 1100 ⇒ 950
- Attack Damage: 100 ⇒ 90
- Golden Scales Damage Reduction: 35/55/300 ⇒ 30/50/300
- Golden Scales Ally Shield: 180/275/2000 ⇒ 150/250/1200
Neeko
- Unit removed
Ornn
- Unit removed
Shi Oh Yu
- Health: 900 ⇒ 850
- Attack Damage: 90 ⇒ 75
- Jade Form Attack Damage ratio: 250/275/1000 ⇒ 230/250/1000%
Sona
- Unit removed
Sy’fen
- Health: 1100 ⇒ 900
- Attack Damage: 100 ⇒ 90
- Mana: 120/175 ⇒ 100/175
- Rampage Bite Attack Damage ratio: 500/600/3000% ⇒ 475/550/2500%
- Rampage Bite Armor Ignore: 50% ⇒ 25%
Talon
- Unit removed
Tier 5
Ao Shin
- Health: 1000 ⇒ 800
- Armor & Magic Resist: 50 ⇒ 35
- Mana: 0/200 ⇒ 0/175
- Lightning Rain Damage: 225/400/2500 ⇒ 195/305/2000
Aurelion Sol
- Health: 1000 ⇒ 800
- Armor & Magic Resist: 50 ⇒ 35
- Black Hole Damage: 375/625/5000 ⇒ 325/550/4000
Pyke
- Unit removed
Shyvana
- Health: 1000 ⇒ 900
- Attack Damage: 140 ⇒ 120
- Dragon’s Descent Initial Impact Damage: 100/175/500 ⇒ 80/150/500
- Dragon’s Descent Flame Breathe Damage: 1050/1650/30000 ⇒ 700/1200/20000
Soraka
- Starfall Healing: 120/180/1000 ⇒ 105/165/1000
Traits
Astral
- Astral has been fully reworked. Now after every combat, players will gain an Astral Orb. The quality of the contents in the orb increases with the total star level of all your Astral Champions. Also all Astral champions gain AP.
- Trait breakpoints: 3/6/9 ⇒ 3/5/8
- [NEW] Ability Power: 10/30/75
Assassin
- Critical Strike Chance: 15/30/45 ⇒ 20/40/75%
- Critical Strike Damage: 5/25/45 ⇒ 10/25/75%
Bruiser
- Health: 200/325/500/800 ⇒ 180/350/600/1000
Cannoneer
- Trait breakpoints: 2/3/4/5 ⇒ 2/4/6
- AOE cannon shot Attack Damage ratio: 175/350/550%
Cavalier
- Now has a 6 chase trait
- Armor & Magic Resist: 35/55/75/100 ⇒ 30/45/60/75/110
Dragonmancer
- Trait breakpoints: 3/6/9 ⇒ 2/4/6/8
- Dragonmancer Blessing grants 250/600/1000/1450 bonus Health increased by 10 percent per Star level of your Dragonmancers
- Dragonmancer Blessing grants 18/30/55/85 Ability Power increased by 10 percent per Star level of your Dragonmancers
Evoker
- Trait breakpoints 2/4/6 ⇒ 2/3/4
- Gain 4/6/8 Mana per spell cast
Guardian
- Now has a 8 chase trait
- Max Health Shield: 30/50/75% ⇒ 25/40/70/125%
Guild
- Trait breakpoints: 1/2/3/4/5/6/7/8
- Scaling: 100/120/140/160/180/200/225 ⇒ 100/110/120/130/140/150/160/175%
- Sejuani Health Bonus: 100 ⇒ 120
- Twitch Attack Speed Bonus: 10 ⇒ 12
- Emblem Omnivamp: 3% ⇒ 4%
- Zippy grants 6 Armor & Magic Resist
- As a Dragon, Zippy counts for 3 Guild, tripling this bonus
- Jayce grants 5 Attack Damage & Ability Power
Jade
- Trait breakpoints: 3/6/9/12 ⇒ 3/5/7/9
- Statues summoned: 1/2/3/4
- Statues grants max Health percentage regeneration per 2 seconds: 2/3/5/8%
- Statues grants Attack Speed: 10/25/45/88%
Legend
- Trait removed
Mage
- Mages no longer fail to double cast if they’re stunned during their first cast
Mirage
- Pirate 4/6/8 trait breakpoints have added new drop possibilities including Champion Duplicators, Full Items, and Loaded Dice.
- Spellsword’s Enchantment Ability Power per auto: 6/10/14/18 ⇒ 5/8/12/20
Mystic
- Magic Resist: 50/100/175/300 ⇒ 40/80/150/300
Ragewing
- Trait breakpoints 3/6/9 ⇒ 2/4/6/8
- Grants 50/100/175/250% total Attack speed during enrage
- Grants 15/30/50/75% Omnivamp during enrage
Revel
- Trait removed
Scalescorn
- Health Threshold: 2200 ⇒ 1900
Shapeshifter
- Trait breakpoints: 2/4/6 ⇒ 2/4
- Grants 50/125% bonus Health on transformation
Swiftshot
- Trait breakpoints 2/4/6 ⇒ 2/3/4/5
- Attack Speed per hex: 10/15/25/35%
Tempest
- Lightning strike no longer grants Attack Speed for Tempest units
- Lightning strike now increases Damage of Tempest units: 10/30/60/120%
Trainer
- Trait removed
Warrior
- Empowered attacks increased Damage: 80/175/325% ⇒ 75/150/275%
- Warriors can now proc multiple empowered attacks in a row
Whispers
- 8 trait breakpoint has been removed
- Attack Damage & Ability Power per Stack: 1/3/5/8 ⇒ 1/3/7
- Whispers Emblem is no longer obtainable. Removed from all tomes and augments.
Augments
Assassin Crest
- Augment removed
Astral Heart
- Augment removed
Battlemage I / II / II
- Augment re-added
- Now grants Armor in addition to Ability Power
- Armor: 15/25/35
- Ability Power: 25/35/50 ⇒ 10/20/30
Big Friend
- Health threshold for damage reduction: 2000 ⇒ 1650
Binary Airdrop
- Components granted: 1 ⇒ 2
Blue Battery I / II
- Blue Battery I has been added back to the augment pool. Blue Battery’s name has been updated to Blue Battery II
- Blue Battery II moved from Gold tier to Prismatic tier
- Now grants Ability Power in addition its existing effect
- Ability Power: 10/20
Cannoneer Crown
- Item granted: Runaan’s Hurricane ⇒ Giant Slayer
Cluttered Mind
- Now grants 3 Tier 1 champions
- XP at end of round: 4 ⇒ 3
Cutthroat
- Damage amplification against Mana-reaved enemies: 10% ⇒ 20%
Golden Ticket
Guild Crown
- Item granted: Giant Slayer ⇒ Protector’s Vow
Knife’s Edge I / II / III
- Augment re-added
- Attack Damage: 30/45/55 ⇒ 20/35/50
Makeshift Armor I / II / III
- Augment removed
Meditation
- Augment removed
Penitence
- Added: Jade Statue explosions deal 100% more damage
- Jade Statue Disarm Duration: 3 ⇒ 2.5 seconds
Phony Frontline
- Augment removed
Ragewing Crest
- Augment removed
Ragewing Crown
- Changed to Ragewing Soul
Tempest Crown
- Item granted: Statikk Shiv ⇒ Hand of Justice
The Golden Egg
- Transitioning from Stage 4-7 to 5-1 (Treasure Dragon transition) no
longer counts towards the Golden Egg’s hatch timer - Turns to hatch: 11 ⇒ 10
- Some loot table adjustments
Whispers Crown
- Augment removed
Woodland Charm
- Augment re-added
- Reworked: The clone now spawns during the Planning Phase and can be moved like a standard unit. The clone has the base stats of the cloned unit, benefits from its traits, and cannot hold items
Items
Assassin Emblem
- Can no longer build
- Spatula + Glove: Assassin Emblem ⇒ Lagoon Emblem
Archangel’s Staff
- Now displays the current Ability Power bonus instead of the stack count
Banshee’s Silence (Radiant Trap Claw)
- Team bonus Health: 50 ⇒ 100
Blue Blessing (Radiant Blue Buff)
- Bonus Ability Power: 30 ⇒ 10
Bramble Vest
- Bonus Armor: 40 ⇒ 45
Bulwark’s Oath (Radiant Protector’s Vow)
- Frozen Heart of Gold reworked to Bulwark’s Oath
- Grants 30 bonus starting Mana
- Once per combat at 50% Health, allies within 8 hexes gain a 20% maximum Health shield that lasts up to 6 seconds. Shielded allies gain 40 Armor and Magic Resist for the rest of combat
Chalice of Charity (Radiant Chalice of Power)
- Bonus Ability Power: 50 ⇒ 45
Deathblade
- Bonus Attack Damage: 15/30/45 ⇒ 25/45/65
- Total AD: 40/75/110
Demon Slayer (Radiant Giant Slayer)
- Health Threshold: 2000 ⇒ 1900
Eternal Whisper (Radiant Last Whisper)
- Bonus Attack Speed: 10% ⇒ 25%
- Armor shred: 50% ⇒ 60%
Frozen Heart / Protector’s Vow
- Frozen Heart reworked to Protector’s Vow
- Protector’s Vow grants 15 bonus starting Mana
- Once per combat at 50% Health, allies within 3 hexes gain a 20% maximum Health shield that lasts up to 3 seconds. Shielded allies gain 20 Armor and Magic Resist for the rest of combat.
Giant Slayer
- Health Threshold for damage amplification: 2200 ⇒ 1900
Ionic Spark
- Removed the Aura item tag for clarity
Last Whisper
- Now grants 10% bonus Attack Speed
- Armor shred: 50% ⇒ 60%
Luminous Deathblade (Radiant Deathblade)
- Bonus Attack Damage: 35/65/95 ⇒ 40/70/100
- Total AD: 55/85/115 ⇒ 60/90/120
Manazane
- Mana Restore: 200 ⇒ 150
Mistral (Radiant Zephyr)
- Teamwide Attack Speed: 10% ⇒ 15%
More More-ellonomicon (Radiant Morellonomicon)
- Bonus Ability Power: 60 ⇒ 50
Rabadon’s Deathcap
- Bonus Ability Power: 55 ⇒ 60
- Total AP: 75 ⇒ 80
Randuin’s Sanctum
- Now always grants its 40 Armor and Magic Resist buff to the holder
- Base Armor and Magic Resist: 25 ⇒ 0
Rocket-Propelled Fist
- Mana: 30 ⇒ 15
Rosethorn Vest (Radiant Bramble Vest)
- Bonus Armor: 90 ⇒ 120
- Damage cooldown: 2.5 ⇒ 1.5 seconds
Runaan’s Hurricane
- Mini rework: Damage from Runaan’s Hurricane’s bolts are now considered item damage. This means the damage can no longer critically strike, be dodged, interact with omnivamp, etc.
- Bonus Attack Damage: 10 ⇒ 20
Runaan’s Tempest (Radiant Runaan’s Hurricane)
- Bolt Attack Damage ratio: 100% ⇒ 120%
- Bonus Attack Damage: 10 ⇒ 20
Spear of Hirana (Radiant Spear of Shojin)
- Mana per attack: 15 ⇒ 10
- Ability Power: 30 ⇒ 50
Spear of Shojin
- Now grants 25 bonus Ability Power
- Mana per attack: 8 ⇒ 5
Radiant Sunfire Cape
- Bonus Health: 450 ⇒ 300
Ragewing Emblem
- Item removed
- Spatula + Bow: Ragewing Emblem ⇒ Swiftshot Emblem
Treasure Dragon changes
- There are two new Treasure Dragons. The Chaos Dragon and Order Dragon each appear in 30% of games, with the remaining 40% of games bringing back the classic Treasure Dragon. The same version of the Treasure Dragon will appear for all players.
- Order Treasure Dragon guarantees a Radiant Item in addition to other bonuses.
- Chaos Dragon is much more of a mixed bag of things, including unique outputs like Target Dummies, Emblems, and more!
Bug fixes
- Double Up: Cybernetic Uplink Augment no longer regenerates Mana between combat ending and reinforcements being deployed
- Double Up: Voidspawns will now maintain their correct health after reinforcing
- Improved cast interactions when units have increased range. Many units will now move into range to cast their Ability rather than wait for a unit to approach their cast range. Units who have to walk into range if their target dies, such as Sylas, now more reliably cast after walking.