MTG Fallout Commander decks: Best reprints
Bethesda/WOTCUniverses Beyond: Fallout is the latest MTG crossover set that fans are going crazy for, and we’ll show you which of its reprints are the most useful.
MTG players will soon be able to get their hands on the Universes Beyond: Fallout set. With incredible new cards and on-theme reprints, this MTG set is sure to thrill regular players and Fallout fans alike.
While there are plenty of excellent new designs to check out in this set, Universes Beyond: Fallout continues a recent MTG trend of including powerful, valuable reprints in Commander pre-con decks. This trend really started to pick up steam in The Lost Caverns of Ixalan, and it’s great to see it return here.
We’ll walk you through the best reprints included in the Universes Beyond: Fallout MTG set so you know just what to look out for when opening the pre-cons and cracking Collector Boosters.
#5: Heroic Intervention
One of the best protection cards in all of Magic: The Gathering, Heroic Intervention almost guarantees your ability to keep your most valuable cards safe from opponents’ removal, ensuring that the fulcrum of your current play isn’t removed before it really has a chance to kick into gear.
For an incredibly mana-cheap cost of 1G (one generic mana and one green), Heroic Intervention grants all of your permanents Hexproof and Indestructible for the turn. This not only prevents them from being targeted but allows them to stand strong against non-targeting removal like board wipes.
Once you’ve built up a powerful board, it’s almost always keeping a little mana in reserve for Heroic Intervention’s excellent insurance, and when playing green you’ll frequently have the mana to spare without tipping other players off.
#4: Assaultron Invader/Walking Ballista
While Walking Ballista’s cost may seem prohibitive at first, it quickly becomes apparent that this card’s value isn’t in dumping a bunch of mana straight away, but increasing what you’ve got once it’s on the field. Once you have a reliable way of doing do, Walking Ballista serves as both an excellent creature removal tool and a way to burn your opponents out of the game entirely.
Depending on your deck, Walking Ballista can easily become part of a deadly infinite combo, by utilizing cards like Heliod, Sun-crowned. Whether you want this to be part of your winning strategy or not, having any way of boosting +1/+1 counters, for example, the Mutant Menace deck’s Proliferate, can turn Walking Ballista into an insane burn damage powerhouse.
#3: Guardian Project
Guardian Project is a 3G (three generic mana and one green) cost enchantment that allows players to draw each time a Creature enters their field, so long as it does not share a name with any Creature already on that player’s field or in their grave
Guardian Project’s true value comes about thanks to the Commander format. As Commander is a Highlander format – meaning that there can be only one copy of any card in a Commander deck, minus basic lands – the ‘same name’ restriction on this card is avoided by default.
When utilized in Commander, Guardian Project goes from a niche option to a highly reliable card-draw powerhouse. This card can easily patch up any holes in a green deck’s strategy, allowing you to field huge threats each turn while keeping your hand fully restocked with each play.
#2: Inexorable Tide
Proliferate can enable some of MTG’s deadliest strategies, most notably Poison Counters. With the inclusion of the Radiation mechanic and Rad Counters in Universes Beyond: Fallout, MTG players now have a new form of deadly Counter to watch out for.
For the same reason that the Radstorm card is looking to be so powerful and valuable, Inexorable Tide is sure to be a huge threat in Counter-based strategies. Being able to Proliferate multiple times on the same turn, Inexorable Tide will allow you to give your Creatures huge buffs or take your opponents out of the game in one fell swoop.
#1: Ravages of War
The reprint that shocked almost every MTG fan on reveal, Ravages of War is a highly unexpected, devastating card in Universes Beyond: Fallout’s arsenal. Coming as part of the Collector Boosters selection rather than the main Commander decks, it’s both a blessing and a curse that MTG players will have to search to get their hands on a new copy of Ravages of War.
When played, this card will almost reset the game back to square one, as it destroys all Lands on the board. By completely removing every player’s ability to produce mana – outside of mana rocks, treasure etc. – until more Lands are played, Ravages of War shifts the balance of the game firmly in the direction of the player with the best board at that moment.
Normally, playing Land Destruction will get you more than a few disgruntled glares, but this copy of Ravages of War simply fits with the themes and style of Fallout too well for players to be completely upset. Just be prepared for what you’re getting into if you bring this card to a non-Fallout Commander night…
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