Overwatch 2 Dec 5 patch notes: Season 8, Mauga, Mercy & Sombra buffs, Sigma nerfs, more
Blizzard EntertainmentThe Overwatch 2 Season 8 patch notes for PC, PS5, Xbox and Nintendo Switch have arrived a day ahead of the December 5 launch.
Multiple heroes have been buffed and nerfed in this patch to make way for the game’s newest tank, Mauga, who is debuting with a series of improvements from his BlizzCon preview weekend.
In addition to hero balance changes, this patch also implements Weapon Skins, giving players even more ways to customize their mains. This update adds a Hard Light theme for Reaper, Mercy and Reinhardt.
On the balance side, there’s a whole slew of buff adjustments with Tracer getting her damage buffed, Ramattra’s projectile size increased, Sombra’s EMP now locking out enemy abilities for three seconds.
On the nerf side, Soldier 76’s biotic field is getting its cooldown increased, Brig’s Whipshot damage is down from 80 to 70, Sigma’s Experimental Barrier will regenerate health slower and a lot more.
Be sure to dig into the patch notes below for the full details and keep it locked to Dexerto for more Overwatch 2 news.
Overwatch 2 Retail Patch Notes – December 5, 2023
These patch notes will be live for Overwatch 2 on December 5, 2023 when Season 8 launches.
NEW HERO – MAUGA
Introducing Mauga, a long-awaited tank hero who comes with a rapid-fire personality, massive stature, and brawl-centric abilities
Mauga
- Mauga has been added to the lineup.
Incendiary Chaingun (Primary Fire)
- Automatic weapon that ignites enemies on repeated impacts.
Volatile Chaingun (Secondary Fire)
- Automatic weapon that deals critical damage to burning enemies.
Overrun (Ability 1)
- Charge forward and stomp to launch enemies. You are unstoppable while charging.
Cardiac Overdrive (Ability 2)
- Nearby allies take reduced damage and heal by dealing damage.
Cage Fight (Ultimate)
- Deploy a barrier that traps yourself and enemies. Gain unlimited ammo while inside.
Berserker (Passive)
- Gain temporary health when dealing critical damage.
BATTLE OF THE BEASTS
Fight in a powerful brawl with epic and powerful Grand Beasts in a fun 4v4 PvPvE game mode: The Battle of the Beasts. In a clash of Grand Beasts, protect yours while coordinating with your team to defeat the enemy beast. You’ll be able to play Mauga for free as the only tank to play in this mode, or try your hand as one of many other hunter-themed heroes and tear through the Grand Beast’s health while trying to avoid powerful abilities. May the best hunters win.
WINTER WONDERLAND 2023
Ring in the holidays with the Winter Wonderland event! Check out our heroes celebrating in style with all-new Holiday skins. Beat challenges and unlock one free legendary skin of your choice – choose from the stylish Formalwear skins for Cassidy or Baptiste, or the cozy Winter Jammies Illari skin. Dive into the action with returning fan-favorite event modes like Mei’s Snowball Offensive and Yeti Hunt, with new challenges and rewards. Winter Wonderland launches on Tuesday, December 19.
INTRODUCING WEAPON SKINS
Introducing Weapon Skins – a new way to customize your heroes. We’re kicking things off with the Hard Light theme for Rein, Reaper, and Mercy. These sleek designs with custom visual and sound effects can be equipped with any of these heroes’ skins. Look out for other Weapon Skins coming in future seasons.
We’re excited about weapon customization, and this is just the first step. As we create more Weapon Skins, we want to hear about what you love about the skins. Your feedback is key as we evolve Weapon Skins and introduce new looks and more ways to customize your heroes.
GENERAL UPDATES
Endorsements
- Endorsement Score required to reach level 5 reduced.
- Endorsement Score decay at level 4 reduced slightly.
- Endorsement Score decay at level 5 reduced.
Hero Mastery
Next wave of Hero Mastery courses will launch starting on January 2, 2024, in a five-week event featuring a new course each week with new challenges and cosmetic rewards to earn.
- A new set of five Hero Mastery courses for Lucio, Mei, D.va, Echo and Genji have been added.
- Lucio’s courses will unlock on January 2nd, and a new course for a new hero will be available every week for the next four weeks.
An exciting new way to view Hero Mastery replays is now available, Replay Bookmarks!
- Replay Bookmarks can be enabled from the Replay Viewer at any time. Once enabled, players can instantly skip to important moments during a run.
- A list of bookmarks, course runs and records is shown on the left side of the screen. Players can quickly choose bookmarks from here, or by tapping the indicators on the replay skimmer.
- A new leaderboard for Hero Mastery courses released in Season 6 has been added. The previous leaderboard will return in a future patch for players to view any time.
Reticle Changes
Extra reticle settings have been added for specific Heroes with multiple Weapon Modes. Players can now customize the modes separately or keep them in sync. The following Heroes have access to the new options:
- Ana
- Ashe
- Bastion
- Lifeweaver
- Mercy
- Ramattra
- Widowmaker
A new option for the Reticle’s Outline Color has been added, and the Outline Opacity has been separated from the main Opacity. Players who have previously hidden their Dot by setting its Opacity to zero will now need to set the Dot’s Size to zero instead.
Unranked Leaver Penalty Updates
In a further effort to discourage players from repeatedly leaving games and impacting the experience for others, we are increasing the suspension times for leaving too many matches from Unranked modes.
- Leaving 4 out of your last 20 games played will result in a 20-minute suspension from being able to queue for most game modes, including Unranked and Competitive.
- Leaving 6 out of your last 20 games played will result in a 4-hour suspension from being able to queue for most game modes, including Unranked and Competitive.
These suspension thresholds only occur when you leave multiple games among your most recent games played. We know this may impact those who are having issues with their connection when playing Overwatch 2, and would encourage testing your connection in custom games or the Practice Range as you troubleshoot your connection prior to playing modes that involve other players. Troubleshooting your connection to Overwatch 2 can be found in this article on our support site.
COMPETITIVE PLAY UPDATES
- MMR Decay now only occurs for Competitive Play at the start of a new season.
- MMR Decay is not applied to roles that qualify for a rank.
- Example: A player that won five games and got a Competitive Update will not decay at the end of a season.
- If a player does not have a rank already who won three games and did not get a Competitive Update, that player will decay at the end of that season.
- If the player does have a rank, they only need to play one match in the season to keep their rank for the next season.
HERO UPDATES
- Maximum ultimate charge preserved on hero swap reduced from 25 to 15%.
- Added Hero-Specific Options to every character to adjust the rumble strength of each of their abilities.
Developer Comments: Swapping heroes is fundamental to the gameplay of Overwatch and this ultimate charge refund mechanic has done a great job of decreasing friction there. It has helped matches feel less one-sided as it functions as a soft comeback mechanic.
However, it also helped reinforce the perception that it’s most always an advantage to counter-swap upon dying, which ideally isn’t always true and requires some consideration due to how powerful ultimate abilities can be.
We are reducing the amount of ultimate charge preserved by a significant amount in order to see if the increased cost of switching meaningfully impacts player behavior, while retaining the benefits this mechanic provides.
TANK
Doomfist
Meteor Strike
- Now regenerates 75 health per second while in the air.
- Ultimate cost increased 16%.
Developer Comments: One of the most effective uses for an ultimate ability like Meteor Strike is to save it as an escape in order to grab a health pack instead of using it against his foes. Doomfist will now recover health during the targeting phase so that it can be used more offensively.
Junker Queen
Scattergun
- Spread reduced 8%.
Developer Comments: Tightening the spread on Junker Queen’s Scattergun will make it more effective at range against small targets and give her slightly more team fight presence before fully committing to getting in close to the enemy team.
Mauga
- Base health reduced from 500 to 350.
- Base armor increased from 0 to 150.
- Head hit volume reduced 15%.
Incendiary and Volatile Chainguns
- Spread for firing both guns reduced 15%.
- Fire rate multiplier for firing both guns reduced from 25% to 0%.
- Damage per shot increased from 4.5 to 5.
- Damage falloff range increased from 25 to 30 meters.
- Max ammo increased from 300 to 350.
- Movement speed penalty reduced from 20% to 15% per gun.
Overrun
- Can no longer be interrupted by Hack.
- Damage reduction increased from 30 to 50%.
Cardiac Overdrive
- Lifesteal increased from 60 to 70%.
Berserker (Passive)
- Overhealth conversion rate increased from 40% to 50%.
Developer Comments: We got a lot of constructive feedback from players when Mauga was available to try during his free preview weekend, so we’ve adjusted his kit for his official launch to give him the ability to last longer in a fight.
Ramattra
- Base health reduced from 300 to 200.
- Base armor increased from 0 to 100.
Void Accelerator
- Projectile size increased from 0.075 to 0.1 meters.
- Damage increased from 4.5 to 5.
Developer Comments: Ramattra is quite powerful during his Nemesis Form though his base Omnic Form may be too easy to ignore for a tank hero. We’re adding some power there to even out the tradeoffs between the two forms, with the Omnic Form having even better ranged damage while Nemesis Form’s Pummel can pierce enemy defenses.
Sigma
Experimental Barrier
- Regeneration rate reduced from 100 to 85 health per second.
Developer Comments: Sigma has very effective defensive options between his Experimental Barrier and Kinetic Grasp. The barrier regeneration rate is being reduced in order to create more opportunity to attack Sigma directly.
Winston
Tesla Cannon
- Now ignores armor damage reduction.
Developer Comments: This is a special property for the Tesla Cannon intended to increase Winston’s effectiveness against other tanks with large armor health pools. He still won’t specialize in dealing with tanks since his single target damage output is low, but it will be less of an extreme disadvantage.
DAMAGE
Mei
Endothermic Blaster
- Maximum ammo reduced from 150 to 120.
Developer Comments: We’re reducing the maximum ammo to limit how long Mei is able to continuously slow an enemy target now that the primary fire deals more damage.
Soldier: 76
Biotic Field
- Cooldown increased from 15 to 18 seconds.
Developer Comments: Soldier’s self-sustain ability is potent and makes him difficult to deal with while he’s in its area. Rather than reduce its raw healing output again we’re increasing the amount of time between consecutive uses to open up longer periods of vulnerability.
Sombra
EMP
- Ability lockout duration increased from 1.5 to 3 seconds.
- Damage reduced from 30 to 25% of current health.
Developer Comments: The 1.5 second lockout duration didn’t feel impactful enough for an ultimate ability but generally EMP is more interesting and effective when it’s focused on the disabling aspect rather than the damage.
Torbjörn
Overload
- Overhealth increased from 75 to 100.
Developer Comments: The health decrease on Overload severely impacted Torbjorn’s overall effectiveness so we’re reverting that change.
Tracer
Pulse Pistols
- Damage increased from 5.5 to 6.
Developer Comments: This damage value has been changed a few times over the course of OW2 and is now back to Tracer’s original damage. It was previously adjusted due to a couple of bugs with the Pulse Pistol falloff range and spread being much better than they should have.
SUPPORT
Baptiste
Biotic Launcher
- Primary fire ammo reduced from 45 to 36.
Developer Comments: Baptiste has a high amount of sustained damage in addition to his various survival tools. We would prefer to keep his long cooldown abilities feeling impactful so we’re going to be pulling back on some of his damage potential here.
Brigitte
Whip Shot
- Damage reduced from 80 to 70.
Developer Comments: Brigitte ended up being the best performing support hero in the game by a fair margin since the last patch. It’s likely a result of more than just the damage breakpoint change that she received but it was a significant increase to her offense so we’re reverting it and will continue to evaluate further.
Kiriko
Healing Ofuda
- Projectile speed increased from 14 to 18 meters per second.
Protection Suzu
- Invulnerability duration reduced from 0.85 to 0.65 seconds.
- Healing explosion increased from 40 to 80 health.
Developer Comments: Reducing the Protection Suzu invulnerability time further will help it feel less frustrating to play against but still enable it to have big play making moments although with a stricter timing requirement. To counterbalance that power loss we’re making Kiriko’s healing more reliable.
Mercy
Valkyrie
- Activating Valkyrie no longer disconnects Caduceus Staff from its target.
Developer Comments: This is just a small quality-of-life improvement to help keep Mercy healing or powering up her allies without penalty for activating her ultimate.
MAPS UPDATES
New Holiday decorations added to the following maps!
- Paraíso
- New Queen Street
- Watchpoint: Gibraltar
New Lighting Scenarios
- Antarctica Peninsula – Morning
BUG FIXES
GENERAL
Hero Mastery
- Fixed a case where Tracer would be unable to pick up ultimate canisters while blinking.
- Fixed a bug that could result in the Agent course remaining locked despite obtaining 3 stars in the Recruit course.
Story Missions
- Fixed a bug in the Rio Mission that could result in the Charger failing to charge valid targets.
Other Fixes
- Fixed a bug that caused Rumble to be activated by other heroes in the match using their abilities.
- Fixed a bug with Rumble activating for other players actions when viewing Kill Cam.
- Fixed a bug in the Hero Gallery that could result in Heroes being incorrectly posed after interacting with the Random From Favorites system.
- Fixed a general issue where heroes could jitter when Frozen.
MAPS
Busan
- Fixed an area of the map that allowed some characters to escape the playable space.
- Fixed areas of the map where players could become stuck.
Horizon Lunar Colony
- Fixed an area of the floor that could prevent players from moving.
Nepal
- Fixed a drum that could cause players to become stuck on it.
Samoa
- Fixed some areas of the map where heroes could become stuck.
HEROES
Cassidy
- Fixed a bug that could cause the ‘Hindered’ text to remain on screen after having it cleansed.
Echo
- Fixed an interaction with Zarya and Echo’s Duplicate which could result in Zarya not being able to apply their own Particle Barrier for a few moments after being Duplicated.
Hanzo
- Resolved a bug that made it appear as though Sonic Arrow was not fully charged even if it was.
Illari
- Fixed a bug with Healing Pylon’s sound effects persisting after being destroyed.
Lifeweaver
- Fixed an interaction with Tree of Life applying overhealth to Mei in Cryo-Freeze.
Mauga
- Fixed a bug with burn DoT not being applied and still resetting progress.
- Fixed a bug with movement speed reduction not being applied when firing a single gun.
Orisa
- Fixed an interaction with Terra Surge and Bastion in Assault mode that resulted in Bastion not being pulled inwards during the ultimate.
- Fixed a bug with the Tip of the Spear achievement not activating correctly.
Roadhog
- Fixed a bug with Pig Pen where it would fail to damage some deployable items from others heroes (ex. Ice Wall, Tree of Life, Winston’s Barrier Projector, etc).
- Resolved a bug that allowed Pig Pen to be placed on basketballs.
Sombra
- Fixed an issue with Virus not being correctly Amplified by Baptiste’s Amplification Matrix.
- Fixed a bug that caused the Stealth overlay to cause the screen to be darker than intended.