Overwatch 2 dev confirms that unfair spawn advantages will be fixed “very soon”

Patrick Dane
antarctica peninsula inoverwatch 2

An Overwatch 2 developer has confirmed that unfair spawn advantages that were pointed out by a content creator are getting a fix soon. 

Recently, Overwatch 2 content creator Marblr, who has a keen focus on the technical details of the game, put out a video showing that spawns in the game are a bit of a mess. For the most part, this is fine as opposing spawns are equally odd. However, there are some instances where there are slight advantages for one team on mirrored maps.

These are very incidental, but there are examples, such as Antarctic Peninsula and Colosseo, where one team might have to walk up to two extra meters to get to the point. In the grand scheme of things, that only plays out to fractions of a second. However, in a competitive game, you’d expect mirrored maps to be exactly equal. 

Thankfully, this issue is getting fixed. In a recent stream (and later uploaded to YouTube), tank connoisseur Flats reacted to Marblr’s video. During it, Overwatch 2 System Designer Gavin Winter dropped in briefly to talk about it. 

In the stream, you can see Winter, going by the name blizz_winter say: “Oh, this video, most of this stuff should be fixed very soon.”

Flats then asks if the video is what made the team consider fixing the spawns. Winter implies that it was. He then adds: “We do care about spawns being even, they just weren’t all even like they should have been.”

This is great to see as while this likely wasn’t having a major effect on games due to how short the difference was, in a competitive game you do want it to be as fair as possible. 

Hopefully, we see these changes go live in the mid-season patch which likely isn’t too far away. It’s nice to see Blizzard’s Team 4 be responsive to community research like this. It suggests the team has its ear to the ground for this kind of content. Hopefully, we see that continue, and issues like this are fixed because of it.