Priceless Overwatch play shows Wrecking Ball is dangerous near the edge
BlizzardAn Overwatch player’s Hammond highlight is all the proof that is needed for why teams shouldn’t group up near the edge of the map if they can help it.
As if leaving the control point when you’ve got it locked in wasn’t dangerous enough already, one team grouped up right near the edge of the map, and immediately proved why they shouldn’t have.
Little did they know that a Wrecking Ball was waiting in hiding, biding their time until the prime moment to bowl over their opponents bowling ball-style.
After the enemy team claimed the point on Lijiang Tower, they ventured out as a group to try can catch the other team off guard, but made a crucial mistake in grouping up near the map’s edge.
The Hammond player, played by Reddit user ikevinlopez, hid behind a wall in Wrecking Ball form, and perfectly timed his strike, rolling through the control point and smashing four players off the side. The feat earned him Play of the Game honors.
Alongside heroes like Pharah and Lucio, Hammond is an elite environmental kill-acquiring character, but the speed and suddenness in which he can do so really sets him apart.
Hammond’s size prevents him from typically being this sneaky, but when he goes go unnoticed like that, the ramifications for the team that missed him can be disastrous. He doesn’t even have to attack at all to be a stealth weapon in Wrecking Ball mode.
While the ball slam was impressive, the glaring issue is the enemy team that’s clumped up. Grouping up is important in teamfight situations, but in a precarious spot like near the edge of the map, the momentum of a map can be turned just like that.
Most maps in the game have danger spots where players are susceptible to falling off or getting knocked off, but Lijiang Tower is one of the most dangerous.
In his post, ikevinlopez called it a ‘rookie mistake’ that on behalf of the enemy team, but we warned, getting booped or blasted off can happen to any player, at any level.