PUBG July 1 update patch notes – New Deagle, Vehicles, Exploding Gas Tanks and more
PUBG CorpPlayerunknown’s Battlegrounds is getting highly anticipated features in its brand new Update 30, including new Radio Messages, additions to the game’s arsenal, exploding gas tanks and so much more.
The Xbox #8 and PS4 #5 updates for the game gave players a whole new reason to grind games by finally introducing weapon masteries to PUBG but this time its PC community are getting tons of exciting features to explore.
The PUBG Corporation released a huge set of patch notes on July 1 outlining everything coming to their battle royale in the near future. While players have troves of new additions to sift through, a favorite among them will undoubtedly be gas tanks’ new use.
An explosive update
The main highlight of the July 1 update is the improved gas can that turns it into a strategic weapon, allowing players the option to shoot the cans to do damage to anyone who happens to be standing next to them.
Be careful, though, as cans will do damage to you and your teammates, too, meaning you should execute your explosive plans by standing as far away as possible.
Along with the improved gas cans, they are now individually displayed in the inventory, making it easier to deal with when you’re trying to use one in the heat of battle.
Other new toys to play with
The gas can wasn’t the only new addition, however, as the Deagle was added along with the BRDM-2 tank.
The Deagle will head straight to the top of the pistol list as the strongest damaging pistol in the game, dealing 62 damage per shot.
Meanwhile, the BRDM-2 tank replaces the armored UAZ and can be called down to the map as a special Care Package using the Flare Gun. While you can’t shoot while on board, it will hold a full squad of four players and can operate on land and in the water.
Get a “ledge” up on the competition
Following in the steps of other battle royale titles, PUBG has now added the ability to grab onto ledges around the map, giving a new layer of mobility to the game.
Players can now grab a hold of “roofs, fences, and obstacles up to 2.5 meters high, and jump from building to building or container to container.”
The devs were sure to let players know that there would be further updates to the feature down the line and are looking for feedback in the coming weeks.
There’s plenty more in store for this massive update, so make sure to get the full break down in the patch notes below.
Update #30 – Patch Notes
Patch update #30 is here and it is chock-a-block full of new features, vehicles, and a much demanded addition to our handgun selection.
We heard your calls for more items to use your BP on, so in addition to making even more BP purchasable items in the future, we are creating more opportunities for you to earn the in-game currency with Survival Supply missions until the next Survivor Pass.
As for what’s landing in this update, awaiting players on the Battlegrounds are the .45 caliber hand cannon that is the Deagle, amphibious assault vehicle the BRDM-2 and an explosive new way to use an old favorite with explodable Gas Cans!
Gameplay is getting a big new feature with the addition of ledge grab, giving players the ability to navigate the Battlegrounds in a whole new way and forcing them to think strategically in entirely new dimensions, namely vertical.
Coordinating with global teammates is also getting a big step forward with the introduction of radio messages, short burst text communications for better identifying items, clarifying objectives and cooperating with teammates.
You’ll be able to find more details in the patch notes below on updates to Weapon Mastery, including XP bonus events, default pro-settings for custom matches, brightness options for each map and a whole lot more.
New Vehicle: BRDM-2
“Players feeling froggy for a fight will now have the chance to call down an armor plated amphibious assault BRDM-2 by using the Flare Gun!”
We anticipate a similar adoption period for ledge grab as we had with the initial introduction of vaulting. We will work to isolate any improvements or modifications that need to be made during the early stages of the feature’s launch.
Please try out the new ledge grab and kindly give us your feedback so that we can further improve and polish the feature, which is the utmost priority to the Dev. team.
We will continue to make our best efforts to quickly ensure the feature is as stable and useful as possible. We very much appreciate your interest and feedback.
Improved Gas Can
“We like the cans. The cans that go boom!”
- Hold the mouse wheel or F3 to open the Radio Message Wheel UI.
- There are 8 types of messages provided–selected messages will be displayed on the left screen and immediately shown to your teammates.
- Ping and Enemy Spotted, in particular, can be used in various circumstances. You can use them more quickly with separate key bindings.
- Ping: Click the mouse wheel or press F3
- Enemy Spotted: Double click the mouse wheel or double press F3
- Pings has various interactions.
- Select Ping near a certain item, and you can share the name and location of the pinged item with your teammates.
- You can also use Ping on Care Packages or death crates to share their location.
- Ping the direction you want to move toward to share the direction with your teammates.
- All these features above automatically place a marker on the map and will be useful to utilize together with the Tactical Map Marker.
- Enemy Spotted allows you to quickly share the location of an enemy you’ve spotted.
- Use Enemy Spotted at the enemy’s location to mark it on the map and share it with your teammates.
- Messages vary by distance:
- Near Range: less than 50M
- Medium Range: less than 200M
- Long Range: 200M or more
- Example: ENEMY SPOTTED! Long Range 300′
- Ping and Enemy Spotted send messages to teammates within 500M.
- Need Ammo works dynamically, with the message reflecting the ammo type of the weapon you are holding.
- Example: If you select Need Ammo while holding an M416, the message sent to your teammates will be “I NEED 5.56mm.”
- You can mute Radio Messages from teammates individually in the Team Management menu.
- Kill distance has been added to center-screen kill messages.
- The distance between you and the enemy you killed will be displayed alongside the standard kill message in the middle of the screen.
- Kill distance will only be shown you kill enemies from over 100 m away.
- This will appear only when you kill the enemy by yourself.
- DBNO kill messages remain the same and won’t show kill distance.
- Kill distance will only be shown you kill enemies from over 100 m away.
Survival Supply System
“Loot, loot, loot. Hello BP, we’ve missed you.”
The Survival Supply System will run from after June 26th, 2019 up until live server maintenance on July 24th, 2019.
- The system is free.
- Unlike the previous Supply System, there is no level and rewards once daily/weekly missions are accomplished.
- You can check your missions by clicking the banner on the left of the lobby, just like the Survivor Pass.
- For greater readability, the text outline of the parachute altitude and speed has been thickened.
- Featured page
- Featured page has been added for the new Summer items.
- Improved purchase button responsiveness
- The clickable area of the purchase button has been made bigger so you can click the button more easily.
- This should remove some frustration from having to click precisely to trigger a purchase.
- The clickable area of the purchase button has been made bigger so you can click the button more easily.
- The in-game mission list UI has been improved to more clearly distinguish completed missions from and in-progress/uncompleted missions.
Performance
- Buildings at short distance now load 30 to 40% faster through optimization of level streaming (rendering).
- Material data structure has been optimized.
- Streaming (rendering) priority has been optimized through estimating of players’ movement route and allocating resource priority accordingly.
- Furniture rendering speed has been optimized.
- Level LOD data has been optimized.
- Reduced delays which could occur when opening crates from the Store.
Custom Match
- GLL Grand Slam: PUBG Classic
- Tournament date: July 19th – July 21st 2019
- Location: Stockholm, Sweden
- Tournament date: July 26th – July 28th 2019
- Location: Bangkok, Thailand
Bug Fixes
- Fixed an issue where the reload sound played repeatedly when unequipping a weapon while reloading.
- Fixed an issue where the audible reload range of the AWM was significantly lower compared to other SRs.
- Fixed an issue where character’s limbs overlapped when reloading the R45 and AKM in specific circumstances.
- Fixed an issue where a male hairstyle did not match the thumbnail.
- Fixed an issue where the automatic firing mode option did not apply during War Mode matches.
- Fixed an issue which caused the firing sound to be lower than intended when near a Motorbike or Snowmobile.
- Fixed an issue where weapon charms attached to a Tommy Gun would overlap an attached Extended Mag.
- Fixed an issue where some UI elements could disappear temporarily when watching a player in a replay or spectator mode.
- Fixed an issue where vehicle deaths caused by other vehicles are not displayed in the killfeed for observers.
- Fixed an issue where the speedometer in the dashboard of certain vehicles did not function correctly.
- Fixed an issue with “Inventory Character Render” enabled which could restrict mouse movement and cause the cursor to disappear.
- Fixed an issue where the throwable UI overlapped when switching between specific throwable items.
- Fixed an issue where characters rising from lowered stances at distances further than 50 meters away would appear to stand up without any visible animation.
- Fixed an issue where dropping empty shotgun shells had no sound when reloading the S686.
- Fixed an issue where Care Packages could drop in unintended locations on Vikendi, including out of the map boundary.
- Fixed an issue where the MK47 Mutant spawned when the spawn rate was set to zero in Custom Matches.
- Fixed an issue where players who were DBNO while ADSing, returned to the ADS state after being revived.
- Fixed an issue which could affect players experiencing poor network connectivity causing the player to enter the falling animation when ejecting from the plane.
- Fixed an issue in observer mode, where the player list would freeze when a hotkey was pressed repeatedly.
- Fixed an issue where players were not rewarded a kill if their DBNO opponent was killed by self-inflicted or environmental damage, such as grenade or fall damage.
- Fixed an issue which prevented players from following other players with the in-game friends list.
- Fixed an issue where players who were DBNO during the initial vault animation, would complete the animation while in DBNO state.
- Fixed an issue where players were unable to connect to matches when the system menu was opened.
- Fixed an issue where following a player from the statistics screen did not work as intended.
- Fixed an issue in which players were able to pass and shoot through windows without them breaking.