Rainbow Six Y5S1.2 patch to feature Jager & Mozzie nerfs, Ying buffs, more

Andrew Amos

An update pushed to the Rainbow Six: Siege TTS server on March 31 has given players a look into the upcoming Y5S1.2 patch, and Jager is once again being targeted for nerfs.

Rainbow Six is almost halfway through Y5S1 and Operation Void Edge, and players are slowly starting to gear up for Y5S2. While no information about the next major update is available, there’s still small balance patches going through ahead of time.

The latest Rainbow Six TTS patch has targeted OP defenders like Jager and Mozzie, and given some attackers like Buck and Ying a bit of a leg-up.

Jager holding M870 in Rainbow Six Siege
Jager can’t seem to escape nerfs in Rainbow Six.

Jager nerfed again

Shipped onto the test server on March 31, Jager’s newest nerf is more drastic than the damage cut from his 416-C Carbine ⁠— at least for most players. He will now be classed as a two-speed, two-armor operator, instead of a three-speed, one-armor.

While this on paper doesn’t sound like much, it has a major impact on how Jager usually plays. Players would combine his lethal Carbine with his high mobility to roam around the map and get kills.

However, now with his speed cut, he’s losing a lot of his mobility to make those quick flanks to surprise enemies. Combined with the increased time to kill with his Carbine, Jager will be a ghost of his former self if these nerfs go through.

Mozzie has now lost his Super Shorty, making his promo picture a relic of the past.

Defensive shotguns tuned down

Mozzie also had his Super Shorty removed, leaving him with the SDP 9mm as his only sidearm. The shotgun provided the Australian defender a bit too much utility, so removing his soft destruction should make him a bit less flexible.

It’s unclear as to whether Mozzie will get a replacement to the Super Shorty in time for the Y5S1.2 patch.

The TCSG-12 on Kaid and Goyo is also being nerfed, having its damage almost halved to 55 from 84. While it’s getting another 11-bullet magazine, the damage nerf should significantly decrease the power of both defenders in fire-fights.

Ying is getting another set of buffs in Y5S1.2.

Ying’s lighting it up

Buff-wise, Ying has been lined up with a couple of positive changes. She will have access to a fourth Candela, and her T-95 LSW damage is being upped by three to 46. Her claymores are being replaced by smokes, which improves her ability to cut sightlines down in sites.

Buck and Caveria have been hit by changes that aren’t explicitly buffs or nerfs. While Buck will have 26 skeleton keys to use instead of 21, his lethal Frag Grenades are being replaced with Claymores.

Caveria will now have the option to equip a Holographic sight to her M12, so players won’t always be forced onto the Reflex or Red Dot. If you are more comfortable using holo sights, it’ll be a welcome change for sure.

These changes are only live on the test server, and have not made it to the live game yet. There’s potential for these updates to be reverted or tweaked slightly as well, and we will keep you posted if there are any changes.

You can read the full patch notes below.

Rainbow Six March 31 TTS patch notes

Balancing

Buck

  • Frag Grenades replaced with Claymores
  • Increased Skeleton Key Magazine Capacity: Skeleton Key magazine capacity increased to 5 + 1, Skeleton Key max ammo count is now 25+1

Buck brings an exclusive soft breaching capability to his team that makes him the best at what he does, and we feel having Frag Grenades on top of that is a bit too much. The Claymore should reduce the punch in his kit from the frags, but do more to provide cover while he is soft breaching.

Caveira

  • Added Razor Holographic Sight option to her M12

We feel like the Razor is a great addition for the M12 due to the good visibility it grants while aiming and gives it more customization options.

Jager

  • Now a 2-speed/2-armor operator.

Jager is a very strong roamer and multiple data points demonstrate his huge presence in-game. To make his presence a bit less oppressive in-game, we’re looking to moderate that by reducing his roaming potential.

Mozzie

  • Removed Super Shorty secondary.

He is currently a powerful intelligence-counter and is a great roamer in the same breath. Altogether, this gives him very high game presence as a single Operator and we’re looking to tone down just how much he brings to his team.

Ying

  • Increased number of Candelas to 4 (up from 3).
  • Replaced Claymores with Smoke Grenades.
  • Increased T-95 LSW damage to 46 (up from 43).

Ying’s presence is still lower than expected even after improving her candelas in the Y5S1. We hope that giving her kit some more juice in her gadgets and weapon should help her out on that front.

TCSG12 (Kaid, Goyo)

  • Added additional magazine to the TCSG12.
  • Reduced TCSG12 damage to 55 (down from 84).

The TCSG12 as it is now can currently kill any operator with 2 shots. We’re adding an extra magazine while reducing its power to give more firefight stamina without being overly punishing.

Bug Fixes

All bugs mentioned below have been fixed.

  • Barricade replication issues that caused rubberbanding and/or throwable objects to bounce off destroyed barricades.
  • Game boots with DX11 when players manually select the Vulkan executable in the Steam installation folder.
  • Dynamic Play button does not update properly when the last match was on an Event/Discovery playlist.
  • Players can clip inside excavators in EXT Construction Site of Oregon.
  • Minor menu/shop visual fixes.
  • Gris charm missing from some players’ inventories.
  • Zofia’s birthday gift skin not applying properly to the LMG-E.
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