Super Smash Bros. Ultimate v3.0 update patch notes – Balance changes, Persona 5’s Joker, and more
The v3.0 update for Super Smash Bros. Ultimate landed on April 17 unleashing a swarm of new content including new fighter Joker, a Stage Builder and a whole lot more.
Even though Nintendo’s crossover fighting title has over 70 players and numerous modes to explore, the developers are just getting started with adding new content given the 3.0 patch will barely incorporate the first of five planned Challenger Packs.
The new update is also going to be introducing balance changes (which can be seen below) that will hopefully level out the playing field in frustrating matchups.
The Smash community is bound to get pretty wild with the new Stage Builder.
Long-rumored Stage Builder is finally real
There’s no shortage of imaginative Nintendo fans (see: Super Mario Maker) and now the army of Super Smash Bros. creatives are going to have a brand new Stage Builder to act as their artistic outlet.
Not only with the mode give players tons of tools to fuel their designs, the Smash Bros devs are giving their fans brand new items to experiment with in the new mode.
Joker is now in Smash!
Joker makes his way into Smash Ultimate
The new update has introduced the long awaited arrival for Persona 5’s main character, Joker.
If players thought they knew Smash, they’ll have to think again with a completely new character with brand new mechanics to master.
Joker is the first of five Challenger Packs to be coming to the game, as Nintendo plans to release the rest of the ensemble through February 2020.
Nintendo is bringing a swarm of updates to change up the game.
Balance Changes
Nintendo wasn’t kidding when they said they were going to balance their roster of fighters as the list of changes is incredibly long.
There are universal changes coming to all fighters’ Basic Movement. One of the biggest changes comes in the form of the game now making it “easier” to be penalized for spam dodging.
Ver. 3.0 with Challenger Pack 1 is available now & adds Joker from #Persona 5 to Super #SmashBrosUltimate! Jump into the action and steal the hearts of your foes by smashing opponents on his new stage, Mementos!
Details: https://t.co/20OyKaFjnw pic.twitter.com/DZF6YzCNMq
— Nintendo Versus (@NintendoVS) April 18, 2019
A couple of changes are coming to the Powershield for the entire cast, one of which will “shorten the downtime when performing a perfect shield” for incoming projectiles.
With a roster of more than 70 fighters, notable changes are certainly going to be subjective. However, it is worth mentioning Corrin was the target of numerous changes from everything to their Neutral Special to their Side Smash and so much more.
The new Video Editor is packed with tons of features.
Make smashing compilations with the new Video Editor
The devs are bringing a deep editor that’ll let players cut, clip and edit videos together to produce some high quality montages out of their matches.
The Video Editor will let players choose from the game’s huge list of soundtracks as background music. The mode will even let players add some subtitles to some of their videos along with slick transitions between clips.
After exporting a complete video, there will be a “Post” feature to show off players’ creations in the new “Shared Content” tab.
With a host of new Mii outfits to choose from, there might be more colorful characters roaming around the online battlegrounds.
Mii Fighter costumes
The new patch will also be introducing loads of new customizable options for your Mii fighter.
Some of the new designs will be bittersweet for a lot players hoping to see characters like Knuckles and Tails make into the game. But at least now you can at least dress up your Mii like them and take them into the fray.
There’s tons to unpack so check out the full patch notes below courtesy of Nintendo.
Version 3.0.0
OFFLINE
Stage Builder added to Games & More. You can now draw your own custom stages by hand.
・Note: Camera controls are not available when converting a replay that contains a custom stage into a video.
Edit Video feature added to Vault → Replays. You can now create new movies using several videos made from replays.
・Note: Only videos from Ver. 3.0.0 or later can be used as source material. There are planned expansions to the Edit Video feature in future updates.DLC Spirits option added to the Spirits menu.
・Note: DLC spirits can only be used if you have purchased the corresponding downloadable content.The following spirits will appear in the Vault Shop:
・Morgana
・Ryuji Sakamoto
・Ann Takamaki
・Yusuke Kitagawa
・Makoto Niijima
・Futaba Sakura
・Haru Okumura
・Goro Akechi
・Caroline & Justine
・Igor
・Phantom Thieves of HeartsONLINE
You can now share replays, videos, Mii Fighters and custom stages with people around the world in Shared Content.
・Note:
・You can only post replays and videos created with Ver. 3.0.0 and on.
・You cannot post replays of online/local wireless battles on custom stages, or videos that include custom stages.You can now sync your game with Smash World, a service accessible via the Nintendo Switch Online smart device app. Available features include viewing some of the things posted to Shared Content, and creating spirit teams from the spirits you have collected.
・Note: The Smash World service is planned to begin after the distribution of Ver. 3.0.0. If you still don’t see Smash World in your list of services, please try again later.
It is now easier to be matched with players who have a similar Global Smash Power in Quickplay. Further improvements and adjustments to matchmaking are planned.
GENERAL
The following downloadable content will be usable after purchase:
Joker Challenger Pack・Persona 3 Protagonist Wig + Outfit
・Persona 4 Protagonist Wig + Outfit
・Teddie Hat
・Morgana Hat
・Tails Hat + Outfit
・Knuckles Hat + OutfitYou cannot make videos of replays that contain DLC you have not purchased (fighters, stages, music, Mii Fighter costumes, etc.).
Game-balance adjustments have been made
Several issues have been fixed to improve gameplay experience
For information about the details of fixes and changes to fighters, read the Super Smash Bros. Ultimate Update Ver. 3.0.0 fighter adjustments.
Version 3.0.0 Fighter Adjustments
Fighter | Move | Change |
---|---|---|
All Fighters | Basic Movement | Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield. |
All Fighters | Basic Movement | Made it easier to be penalized for continuous dodging. |
All Fighters | Basic Movement | Shortened the downtime when performing a perfect shield against projectiles. |
Bayonetta | Neutral Special | Reduced the power against shields. |
Bowser | Up Special | Made it so opponents cannot break their fall when continuously hit on the ground. |
Bowser Jr. | Neutral Attack 2 | Increased the amount of time opponents will be in the damage animation when the move hits. |
Charizard | Side Special | Increased the downward attack range when used on the ground. |
Chrom | Dash Grab | Increased grab range. |
Cloud | Neutral Special | Reduced the normal shockwave’s power against shields. |
Corrin | Neutral Special | Extended the time that uncharged shots last. |
Corrin | Up Smash Attack | Increased the attack range of the high-damage tip area. Increased the amount of time hit detection lasts. |
Corrin | Up Special | Increased the speed of the invincibility timing. Extended launch distance. Made it easier to hit multiple times. |
Corrin | Side Smash Attack | Made it easier to hit multiple times after releasing the button when charging a smash attack. |
Corrin | Down Air Attack | Made it easier to hit multiple times against lightweight opponents. |
Corrin | Side Special | Reduced the amount of time necessary to take the next action after stabbing. |
Daisy | Final Smash & FS Meter | Reduced the amount of time opponents sleep. |
Daisy | Down Special | The launch distance when hitting an opponent with a vegetable now matches Peach. Reduced the vegetable’s power against shields. |
Daisy | Neutral Special | When used continuously in the air, fall speed will not decrease after the first use. |
Dark Pit | Neutral Special | Reduced the power against shields. |
Dark Samus | Neutral Special | Reduced the power against shields. |
Diddy Kong | Down Smash Attack | Extended launch distance. |
Diddy Kong | Up Air Attack | Increased attack power and maintained launch distance. |
Diddy Kong | Neutral Air Attack | Increased attack range. |
Diddy Kong | Dash Attack | Increased attack speed. |
Diddy Kong | Side Tilt Attack | Increased the amount of time hit detection lasts. |
Donkey Kong | Neutral Special | Increased the attack range. |
Dr. Mario | Final Smash & FS Meter | At the start of the move, nearby opponents will be slowed more and slowed longer. |
Dr. Mario | Neutral Special | Reduced the power against shields. |
Duck Hunt | Neutral Special | Reduced the power against shields. |
Duck Hunt | Side Special | Reduced the power against shields. |
Ganondorf | Other | Changed the posture when receiving damage in the air and made it easier to receive damage. |
Greninja | Neutral Special | Reduced the power against shields. |
Ice Climbers | FS Meter | Extended launch distance. |
Inkling | Side Special | Shortened launch distance for the attack when accelerating again. |
Isabelle | Back Air Attack | Reduced the power against shields. |
Isabelle | Forward Air Attack | Reduced the power against shields. |
Ivysaur | Side Special | Reduced the power against shields. |
Jigglypuff | Final Smash & FS Meter | Made it easier to push opponents while big. |
Ken | Edge Attack | Shortened hitstun time. |
King Dedede | Side Special | Reduced the power against shields. |
King K. Rool | Forward Air Attack | Increased the high-damage range. |
King K. Rool | Side Tilt Attack | Increased the high-damage range. |
King K. Rool | Up Throw | No longer affected by the wind while throwing. |
King K. Rool | Side Special | Reduced the power against shields. |
King K. Rool | Down Special | Reduced vulnerability when the counter succeeds. Reduced vulnerability when the counter fails. |
King K. Rool | Up Air Attack | Reduced vulnerability. |
Kirby | Up Smash Attack | Extended the high-damage window. Reduced the low-damage window. |
Kirby | Downward Throw | Increased power. |
Kirby | Neutral Special | Increased the amount of time that Copy Abilities cannot be lost by taking damage, and made it easier for Kirby to retain Copy Abilities overall. |
Kirby | Up Special | Increased the speed of the edge-grab range detection. |
Kirby | Neutral Air Attack | Reduced vulnerability. Shortened landing time after using the move. |
Link | Side Special | Reduced the power against shields. |
Lucario | Neutral Special | Reduced the power against shields. |
Lucina | Dash Grab | Increased grab range. |
Luigi | Neutral Special | Reduced the power against shields. |
Mario | Final Smash & FS Meter | At the start of the move, nearby opponents will be slowed more and slowed longer. |
Mario | Neutral Special | Reduced the power against shields. |
Marth | Dash Grab | Increased grab range. |
Mega Man | Up Smash Attack | Extended launch distance. |
Mega Man | Down Special | Reduced attack speed. Increased vulnerability. Throwing-type items can no longer be thrown while using Leaf Shield. |
Mega Man | Neutral Air Attack | Reduced the power against shields. |
Mega Man | Neutral Attack 1 | Reduced the power against shields. |
Mega Man | Neutral Special | Reduced the power against shields. |
Mega Man | Side Tilt Attack | Reduced the power against shields. |
Mewtwo | Edge Dodge | Extended invincibility time. |
Mewtwo | Neutral Special | Extended launch distance. Reduced the power against shields. |
Mewtwo | Side Tilt Attack | Increased attack power and maintained launch distance. |
Mewtwo | Up Air Attack | Increased attack power and maintained launch distance. |
Mewtwo | Up Tilt Attack | Increased attack power and maintained launch distance. Adjusted launch angle when hit by the tip of the tail. |
Mewtwo | Edge Attack | Increased attack range. |
Mewtwo | Side Smash Attack | Increased attack range. |
Mewtwo | Neutral Attack 1 | Increased attack speed. |
Mewtwo | Basic Movement | Increased the fighter’s weight. |
Mii Gunner | Down Special 2 | Reduced the power against shields. |
Mii Gunner | Neutral Special 1 | Reduced the power against shields. |
Mii Gunner | Neutral Special 3 | Reduced the power against shields. |
Mii Gunner | Side Special 1 | Reduced the power against shields. |
Mii Gunner | Side Special 3 | Reduced the power against shields. |
Mii Swordfighter | Edge Attack | Increased attack range. |
Mii Swordfighter | Neutral Special 1 | Reduced the power against shields. |
Mii Swordfighter | Neutral Special 2 | Reduced the power against shields. |
Mii Swordfighter | Side Special 3 | Reduced the power against shields. |
Mr. Game & Watch | Final Smash & FS Meter | Increased the amount of time opponents are trapped. |
Ness | Neutral Special | Increased the attack range. |
Ness | Down Smash Attack | Shortened the charge time. Reduced the amount of time hit detection lasts while charging. |
Ness | Up Smash Attack | Shortened the charge time. Reduced the amount of time hit detection lasts while charging. |
Olimar | Side Special | Reduced the power against shields. |
Olimar | Side Smash Attack | Reduced the power against shields. The power will now properly increase when charged. |
Olimar | Down Smash Attack | The power will now properly increase when charged. |
Olimar | Up Smash Attack | The power will now properly increase when charged. |
PAC-MAN | Down Special | Increased the downward attack range of the fire hydrant while its falling. Reduced the power against shields. |
PAC-MAN | Neutral Special | Reduced the power against shields. |
Palutena | Neutral Special | Reduced the power against shields. |
Palutena | Side Special | Reduced the power against shields. |
Peach | Down Special | Reduced the vegetable’s power against shields. |
Peach | Final Smash & FS Meter | Reduced the amount of time opponents sleep. |
Peach | Neutral Special | When used continuously in the air, fall speed will not decrease after the first use. |
Pichu | Other | Changed the posture when receiving damage in the air and made it easier to receive damage. Changed the posture when landing and made it easier to receive damage. |
Pichu | Neutral Special | Reduced the power against shields. |
Pikachu | Neutral Special | Reduced the power against shields. |
Piranha Plant | Neutral Special | Increased attack range for the spiked ball. |
Piranha Plant | Edge Attack | Increased attack range. |
Pit | Neutral Special | Reduced the power against shields. |
R.O.B. | Down Special | Reduced the power against shields. |
R.O.B. | Neutral Special | Reduced the power against shields. |
Richter | Edge Attack | Increased attack range. |
Richter | Side Special | Reduced the power against shields. |
Ridley | Final Smash & FS Meter | Once the move ends, Ridley can now move earlier than opponents. |
Ridley | Neutral Special | Reduced the power against shields. |
Robin | Side Special | Reduced the power against shields. |
Robin | Neutral Special | Reduced Thunder/Elthunder’s power against shields. |
Rosalina & Luma | Final Smash & FS Meter | At the start of the move, nearby opponents will be slowed more and slowed longer. |
Rosalina & Luma | Down Tilt Attack | If Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction. |
Rosalina & Luma | Side Tilt Attack | If Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction. |
Rosalina & Luma | Neutral Special | Reduced the power against shields. |
Rosalina & Luma | Side Special | Reduced the power against shields. |
Roy | Dash Grab | Increased grab range. |
Roy | Up Special | Made it easier to hit multiple times. |
Ryu | Edge Attack | Shortened hitstun time. |
Samus | Neutral Special | Reduced the power against shields. |
Sheik | Forward Air Attack | Increased the attack range. |
Sheik | Down Tilt Attack | Made it easier to hit with the tip of the attack. |
Sheik | Flurry Attack Finish | Reduced vulnerability. |
Sheik | Neutral Special | Shortened the charge time. |
Shulk | Edge Attack | Increased attack range. |
Shulk | Get-Up Attack | Increased attack range. |
Simon | Edge Attack | Increased attack range. |
Simon | Side Special | Reduced the power against shields. |
Snake | Back Air Attack | Extended launch distance when hit in the high-damage range. |
Snake | Up Smash Attack | Increased vulnerability. |
Snake | Side Special | Reduced the attack range of airborne missiles. |
Snake | Neutral Special | Reduced the power against shields. |
Sonic | Final Smash | Increased attack range. |
Sonic | FS Meter | Increased attack range. Extended launch distance. |
Toon Link | Side Special | Reduced the power against shields. |
Villager | Back Air Attack | Reduced the power against shields. |
Villager | Forward Air Attack | Reduced the power against shields. |
Villager | Side Special | Reduced the power against shields. |
Wario | Neutral Special | Made it easier to eat projectiles. |
Wii Fit Trainer | Neutral Attack 3 | Increased bury range. |
Wii Fit Trainer | Down Special | Increased the amount of time the effect lasts when successful. |
Wii Fit Trainer | Neutral Special | Reduced the power against shields. |
Wii Fit Trainer | Side Special | Reduced the power against shields. Changed the location of the ball spawn when touching terrain. |
Wolf | Neutral Special | Reduced the power against shields. |
Wolf | Down Smash Attack | Shortened the launch distance of the forward attack. |
Yoshi | Up Special | Reduced the power against shields. |
Young Link | Neutral Special | Reduced the power against shields. |
Young Link | Side Special | Reduced the power against shields. |
Zelda | Down Special | Reduced the power against shields. |