Valorant patch 5.03 notes: Chamber & Neon changes, Unreal Engine update & more
Riot GamesThe Valorant update 5.03 patch notes are live now and there are a few notable changes in this update. Here are all the upcoming changes in the new patch.
Valorant update 5.03’s patch notes feature a host of changes that will affect not only several Agents but also the visual aspects of Riot’s FPS. Needless to say, players can also expect bug fixes to arrive as part of the update, too.
With the upcoming release of Agent 21, Riot appears to be preparing the game’s current meta to welcome the new Agent into the roster. Keep reading for a detailed list of all the changes coming to Riot’s tactical shooter in update 5.03.
Contents
- Valorant 5.03 patch notes
- General updates
- Agent updates
- Gameplay Systems updates
- Bug fixes and known issues
Valorant 5.03 patch notes
Valorant update 5.03 will see Agents Chamber, Neon, and Jett being tweaked to balance their performance in the game. It will be interesting to see how these’s Agent changes affect the in-game meta.
Apart from that, the patch will also see Valorant being updated to Unreal Engine 4.26. While the developers have confirmed that this update is causing a few glitches in the main menu, they are dedicated to working out the bugs as soon as possible.
Here’s a full rundown of everything that Riot Games has confirmed in Valorant update 5.03’s official patch notes.
General Updates
- Engine update to Unreal Engine 4.26
- This update improves the toolset available to our developers in many ways, however, this change will likely go unnoticed by you, as the goal of any Engine update is to happen under the radar.
- There are some known issues this time around though, mostly the UI is misbehaving. We’re fixing these as quickly as we can, but expect some funkiness in the game and in the Main Menu. If anything interrupts your gameplay, please submit a bug report.
- Agent Browser visual design refresh
- Just thought we should leverage some of the cool Agent art and lean more into our VALORANT style.
Agent Updates
Chamber
Rendezvous (E)
- Base Cooldown increased 20s >>> 30s
- Recall Cooldown increased 20s >>> 30s
- Cooldown set to 45s whenever a Rendezvous anchor is destroyed
- The diameter size of the “ring” Chamber can stand that allows him to activate Rendezvous decreased 21m >>> 15m
Trademark (C)
- Slow Duration decreased 9.5 >>> 6s
Tour De Force (X)
- Ultimate Points Required increased 7 >>> 8
- Slow Duration decreased 9.5 >>> 6s
- Leg shot multiplier reduced 1.0 >>> 0.85
Headhunter (Q)
- Bullet Cost increased 100 >>> 150
Neon
Overdrive
- Damage per shot reduced 22 >>> 18
- Killzone increased 15m >>> 20m
- Leg shot multiplier reduced 1.0 >>> 0.85
- Headshot multiplier increased 1 >>> 3
Jett
Bladestorm (X)
- Leg shot multiplier reduced 1.0 >>> 0.85
Gameplay Systems Updates
- Added ability to change the “Ghost” keybind outside of Custom Games
- This option is listed under Settings >> Controls >> Actions
Bug fixes and Known Issues
Agents
- Fixed an issue with Jett’s Tailwind where switching weapons in the middle of the dash would cause the weapon pull-out animation to take longer than desired.
Gameplay Systems
- Fixed a bug where some Reyna/Killjoy HUD elements were still visible after enabling Hide User Interface.
- Fixed a bug where defuse animation wouldn’t consistently play if the orb is tapped in rapid succession.
Known Issues
- Changing crosshair opacity settings in-game causes the crosshair preview visual to flicker
- Spike Announcements UI displaying incorrectly
So there you have it, that’s everything included in Valorant update 5.03 patch notes. For more about the game, make sure to check some of our other Valorant content:
Best Valorant Agents | Best Sentinels | What is the Night Market? | How to get Gun Buddies | Best Initiators | What is Econ Rating? | How to get free loot drops | Is Valorant on Mac? | When is Valorant on Mobile coming out? | Best Duelists | All Valorant skin bundles | Best Controllers